bontegames

Hi! I'm Bart Bonte, a Belgian independent game designer and bontegames.com is where I blog about new interesting browser and mobile games. My own games are all in the left column (or at the bottom of this page on mobile). More info about me and my games on bartbonte.com.
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May 30, 2012

sequester

Enter the mind of a nameless young boy as he dreams of his sister, who is deceased and stuck between this life and the next in sequester, the latest platformer by Antony Lavelle.

27 comments:

Anonymous said...

Oooh, nice!

redc said...

Woah impressive production values.

Thanks Bart.

Bahful said...

Very odd indeed.. Thxs

redc said...

I'm not sure who came up with this game mechanic first but it was also used in the oddly named game "Vanessa Saint-Pierre Delacroix and Her Nightmare".

It's an odd game mechanic, I've now finished every level and it never really felt like I understood the trickier levels. Sometimes I half guessed at the way to go but mostly it was trial and error.

Anonymous said...

oh my god this is very sad

Anonymous said...

I feel I could spend the rest of my life trying to finish Level 3-3.

Anonymous said...

I can't beat the level with the 4 bars in front of the door. Is there a walkthrough anywhere that might be able to help?

Anonymous said...

The imagery is great and the atmosphere fantastic, but I had to stop playing because the character's responses to my keys are too frustrating - like it's at the same time underwater and in low gravity. Maybe it's my very slow computer playing tricks on me. Sad though, it looks really promising :(

Tanja said...

Took me some time to finish this game, but loved every minute of it. Sad story, but beautifull at the same time. Challenging levels. Really enjoyed it. :)

Anonymous said...

the narrator has a sext voice

Anonymous said...

first!
wow, never done first before..... anyway, liked it but the controls were kinda slippery for me.

thnx bart!

maria said...

teehee!

Margaret said...

I really liked this, but on my fancy computer the controls were sluggish. Very sad but lovely game.

-k said...

I enjoyed this but, apparently, not enough to spend another 20 minutes trying to get past level 3-3. Thanks for this one anyway, Bart!

Anonymous said...

I don't mind hard levels, but getting stuck at a dead end where you cannot jump out of seems like sloppy design to me.

Anonymous said...

I can't get level 3-3. HELP!

Anonymous said...

I give up. I need a video walkthrough to beat this game.

Anonymous said...

There's a full walkthrough up on Youtube now. I still don't know if I can finish the game though.

candy said...

I'm still playing. I really liked it so far, aside from one thing: Being chased by those things totally ruins the atmospere.. :(

Anonymous said...

Woah.. That was creepy. And great. I especially loved the spoken text, and the music was good, too. Great atmosphere!

Anonymous said...

I'm glad there was a way to skip the levels... The story was sad, but this game style was pretty cool.

Jacob said...

Really enjoyed this - loved that you could see through one side of the cube to manipulate the others. Like a rubik's platformer.

Anonymous said...

i

Anonymous said...

filip

Emgee said...

I love this game so much, I replayed it two more times after finishing just for the plot and story aspect of it <3

David Deiser said...

Takes a little too long to load, but otherwise, great game! A little dark, though.

David Deiser said...
This comment has been removed by the author.

 

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