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bontegames
Hi! I'm Bart Bonte, a Belgian independent game designer and bontegames.com is where I blog about new interesting browser and mobile games. My own games are all in the left column (or at the bottom of this page on mobile). More info about me and my games on bartbonte.com.
Get in touch: email - bluesky - facebook - youtube - instagram
December 30, 2007
trapped part2: the dark
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Labels:
rodrigoroesler,
trapped
gamedesign escape game
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Labels:
gamedesign
December 28, 2007
escape tidying game
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Labels:
minoto
December 27, 2007
doodoo dog
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Labels:
doodoodog
December 23, 2007
December 22, 2007
game blocks escape
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Labels:
minoto
December 21, 2007
2007 top 10 web games
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2007 saw a lot of tower defence clones passing by and perhaps this one is the most memorable.
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Charming and surreal point-and-click adventure in true Samorost style.
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Get running, jumping and bending gravity to your will in this unique and original platform action puzzler.
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Cute and very well polished ball physics puzzler.
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Eyezame further perfected his Grow universe in 2007.
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Popping balloons is fun and 2007 was a popping year for Stephen Haris.
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Excellent addictive 3d logic puzzle.
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Oh yes, rolling a block around can be so addictive!
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Get hunting for the star in each level of this original puzzler.
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Enjoy the unique paper-cut appearance artwork while trying to guide
a young seedling on its way home. Our 2007 nr. 1.
What were your 2007 personal favorites? Did I forget some really nice ones? Feel free to add your own suggestions in the comments!
2007 was also a productive bontegames year with no less than 5 bonte games that hit your browsers: fields of logic, chicken grow, loose the moose, a bark in the dark and factory balls
Watch out for more bontegames in 2008!
Labels:
bestof,
bontegames
mr. mothball and the snowy flakes
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Labels:
mateuszskutnik
December 19, 2007
a bonte games flashback: the bonte room 2
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Subject of this flashback post is the bonte room 2, which went online back in June 2006. Of course this was a follow up to the bonte room 1, with the same simple room layout and the introduction of the notoriously squeaking parrot. Let's move on to the walkthrough, so you'll definitely have to stop reading here if you haven't played the game before and don't want me to spoil the fun. Squeak!
Take a left turn and grab the coin that's on top of the second parrot painting. Take another left turn and grab the ruler from the blackboard. Take another left turn and notice there's something inside the fan. Unscrew the four screws of the fan using the coin, remove the grid from the fan and block the fan using the ruler so you can grab the chipcard without cutting your fingers. Insert the chipcard into the slot of the peanuts machine and push the flashing button to get some peanuts. You could feed these to the parrot, but the parrot will just eat them ...
Take a look at the code on the blackboard: 1,2,3underlined,2,1underlined. Notice there are 3 white and 1 red button on the fireplace. With the blackboard code you can light the fireplace, oh yes you can: the 1,2,3 digits refer to the 1st, 2nd, 3rd white button on the fireplace, the underlining refers to the fact that you have to combine the white button with the red button (with the red button you can make the white buttons stay lit). So, to light the fireplace: press first white button (1), second white button (2), red button and third white button (3underlined), red button again otherwise the next button will stay lit, second white button (2), red button and first white button (1underlined). The fireplace should be full of flames!
Now put the grid of the fan on top of the fire in the fireplace. Makes a nice grill, not? You could grill the peanuts on the fireplace now and feed them to the bird, but the parrot will again just eat them, we're still missing something to make the peanuts really tasty :)
Grab the ruler that's still blocking the fan and use it to reach the niche under the fireplace: you'll find a piece of metal wire. Try to stab the cactus with the wire: it's too blunt. Put the wire into the fan, it'll slice the wire sharp. Stab the cactus with it to produce some delicious cactus milk :) Put the peanuts in the cactus milk for that extra flavour :) now roast them on the fireplace and feed them to the parrot. He'll so love his cactus flavoured roasted peanuts, that he'll throw you a key out of his cage! Of course the key opens the door!
As a bonus you can go and watch the parrot squeaking at you as you click it :)
I hope you enjoy these bonte games flashbacks and please feel free to leave your comments! I'll keep on flashing back in the next weeks but of course there'll be new bonte games as well!
Labels:
bartbonte,
bontegames,
bonteroom
December 14, 2007
nim game
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Labels:
gamedesign
reader's escape game
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Labels:
minoto
2007 top 10 best developers of the year award
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December 12, 2007
bon voyage
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Labels:
gotmail
December 09, 2007
christmas escape
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Labels:
christmasescape,
neutral
December 04, 2007
December 03, 2007
the scarlet room
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November 30, 2007
dr dokkoy
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Labels:
aztecgames
November 29, 2007
tipping point
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Labels:
danrusselpinson,
tippingpoint
November 27, 2007
November 25, 2007
guest house
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Labels:
terminalhouse
November 20, 2007
anika’s odyssey, land of the taniwha
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November 13, 2007
excit
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November 07, 2007
nigepico 1.2
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Labels:
gotmail
November 02, 2007
3d logic 2, stronghold of sage
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October 30, 2007
escapers #02
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a bonte games flashback: the bonte room
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I'll start of the flashback series with the bonte room, the first bonte game that saw the daylight way back in December 2005.
The bonte room was my first attempt in making a flash game. Inspired by the popular escape the room games MOTAS and Crimson room, and all the escape the room games that followed, I really wanted to have a go myself at the escape the room game genre. The idea behind an escape the room game is very simple: you are stuck in a room and you need to find a way to escape.
The bonte room is a very simple room as I just started with flash development: just 4 screens for each wall. I focused on the room's design and look, as I wanted it to look attractive and also I wanted to enter some life into the otherwise almost always very clinic escape the room games by introducing a living animal, in this case a little fishy. This introduction of animals and the interaction with it to solve the game, I would keep on doing in almost all my games. So there you have it: 'You find yourself dropped in a strange room, but are you smart enough to get out? No doubt!'
The solution of the bonte room was perhaps a little hard, judging from certain reactions I got, and my future games I didn't try to make that hard, but on the other hand, there still needs to be a challenge to make the game really attractive I think. I did get a lot of positive feedback on the bonte room. It was featured on the popular game blogs jayisgames and lazylaces, and the game even made it into a very popular printed magazine here in Belgium, Humo magazine.
Now if you haven't played the bonte room before then please stop reading here as I will continue to reveal the solution in just a moment!
I hope you enjoy these bonte games flashbacks and please feel free to leave your comments! I'll keep on flashing back in the weeks to come on the past bonte games :) but of course there'll be new bonte games as well!
Ok, so here's what you've all eagerly been waiting for, the bonte room walkthrough by Bart Bonte himself :)
Move the dog painting three times by clicking it, you will notice a small piece of paper sticking out at the bottom left. Collect the piece of paper, it reads: 'You won't get a drink when the lights just blink'. Turn left in the room, and you'll see a coke machine. As you try to get a drink, you'll notice the little green light for each drink will just blink, except for the powerdrink (fifth button)! Selecting another drink after the powerdrink just blinks again, except for when you select a diet coke (second button) after the powerdrink! Ok, so you already guessed it: you should find the correct sequence to light all the drink buttons. That correct sequence is: 5, 2, 4, 7, 6, 1, 3. This sequence should reward you with a powerdrink can! Collect the can! Now what could we do with that can. How about trying to feed it to the little fish: take a left turn into the room, select the powerdrink and click the fishbowl. You get a message that the fish would surely not survive this, wow this must be seriously strong stuff in this can!
Take another left turn in the room and there's an arcade machine! Let's play the 'dog hop puzzle'! To solve the puzzle you need to get all the dark dogs to the right, and all the light dogs to the left. The dogs can only hop one position forward or jump over one opponent dog. There are many solutions to this puzzle, so here's one possible solution: I'll give a sequence of the squares (with 1 being the first square on the left) you need to select (with the arrow buttons) when hopping the dogs (with the yellow button): 3,6,4,5,7,2,4,3,8,6,4,1,2,5,4,7,5,3,4,6,5. I hope somehow this was a clear way to explain the doghop solution :) So you when you completed this correctly, you should get a congratulations screen on the arcade machine. Notice the message at the bottom of this screen: 'DOGHOP - a one to one square game'. Well as you all know, nothing is happening for nothing in point and click games, so you'd better make a note of this message :)
Let's make a left a left turn in the room. Next to the fishing bowl, there seems to be a locker that obviously needs a code to be opened, but there's no code to be found in the room, except maybe for the doghop completion message 'a one to one square game'? That's right, sounds like one two one squared now doesn't it, so 121x121=14641. Enter the code 14641 on the locker and enter the large button to open the locker. Great, you found a rusty key! When you try the key on the door, it won't fit. Perhaps we need to get the rust off? Perhaps with the powerdrink? Perhaps we can do this in the fishing bowl, but we need to bring the poor little fish in safety first!
When you look under the red couch next to the arcade machine, you should find a small fishing net. You could catch the fish with it, but shouldn't we look for a place to put the fish first? Right! On the left side of the coke machine near the ground you should find a silver shiny tube. You can put this tube into the sink and fill the sink with water. Nice! Now you can catch the fish and put it in the sink, where it will swim happily ever after! Now you can safely poor the powerdrink into the fishing bowl and pop the rusty key in it. Once you take out the key again, the powerdrink removed all the rust, and the key will now perfectly fit the door! Congratulations, you have successfully escaped the bonte room!
As a bonus you can go and watch the fish now :)
Labels:
bartbonte,
bontegames,
bonteroom
October 20, 2007
covert front episode 2: station on the horizon
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Labels:
covertfront,
mateuszskutnik
October 18, 2007
chat noir
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Labels:
gamedesign,
taroito
October 17, 2007
October 12, 2007
the visitor
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Labels:
clickshakegames,
zeebarf
October 11, 2007
5 differences
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Labels:
ivoryboy
October 04, 2007
day of the bobteds
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Labels:
roballen
October 03, 2007
a new bonte game: factory balls
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Labels:
bartbonte,
bontegames,
factoryballs
October 02, 2007
www.bontegames.com is born
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I'll start freshly washed and cleanly shaven over here to bring you new bonte games and links to new web games, point and click games, handy web tools and other interesting webstuff we like.
I can also announce a new bonte game will see the daylight pretty soon! So in the meantime, please update your bookmark to the all fresh www.bontegames.com and I hope to see you back here soon!
Labels:
bontegames
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If you are you looking for a solution or a walkthrough for one of the game links, please have a look in the comments.
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