Hi! I'm Bart Bonte, a Belgian independent game designer and bontegames.com is where I blog about new interesting browser and mobile games. My own games are all in the left column (or at the bottom of this page on mobile). More info about me and my games on bartbonte.com.
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February 06, 2008

s-kape

S-kape is a new escape the room game by WhitePhusion, well in this case it's rather an escape the 17 rooms game.

31 comments:

  1. wicked game but after the columms level it gets easier, loved it

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  2. I'm stuck in the interogation room trying to see numbers in the handcuffs!

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  3. i cant even get out of the second room :(

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  4. too sober: there's a click spot on the ground in the corner of the room... cheers!

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  5. I cant get out of the handcuffs room.
    Somthing I missed clicking?

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  6. thanx bart your a darling x

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  7. handcuffs room: first digit: the handcuffs form a number! digit two: have a good look at the white space on the paper, digit three: connect the pins, digit four: connect the blood stains.
    So the code is, tell me all toghether now :) 8147

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  8. im sorry to bother u again but the keys are driving me crazy ! i know theres a pcture on the board of them but i still cant do it arghhh!

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  9. stuck on the keys as well, that picture clue is hardly a clue ...

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  10. the keys are : 8,5,2 there you go!

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  11. ok nozem, bring on that walkthrough as you probably have it :)

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  12. thank you u saved me pulling me hair out x stupid rubbish picture

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  13. ok :) here's the complete walkthrough for s-kape:

    ROOM 1:
    -click to right for light switch
    -enter the door code: 3121982
    ROOM 2:
    -take crowbar
    -open the fusebox
    -flick lights, blackboard tells about a key under the carpet
    -clik corner of the room to get the key
    -click lock on ceiling
    ROOM 3:
    -the tv explodes
    -click books in book case, a book will show you numbers
    -click the tiles next to the door corresponding with the numbers in the book
    ROOM 4:
    -look at the table: handcuffs makes an 8, spaces in the document make a 1,
    pins make a 4, blood stains make a 7
    -enter 8147 in keypad on door
    ROOM 5:
    -take blood from floor
    -smear on white board
    -get knife from table
    -click on drain till you get a bag of keys
    -click on door, find the keys from the white board: 8,5,2
    ROOM 6:
    - put numbers in numeric order then use last digits: 11,28,37,40,59,60, so code is 187090
    ROOM 7:
    -open bottom drawer
    -click on book
    -right side near middle click on playing card
    -wait for password to appear: wKtt8-aw
    -enter password in computer (case sensitive)
    -click on c.cpp
    -note pass == 'password_'
    -click open.exe
    -enter password_ (case sensitive) + enter
    ROOM 8:
    -click on calender on desk
    -note number on yellow paper 31649875123
    -get paper clip
    -click on top CD Rom drive on computer
    -get CD, scratch it with paper clip, note 8456-1345-6195
    -click on computer screen
    -enter 8456-1345-6195
    -click ok
    -enter 31649875123
    -click ok
    -wait
    -exit room
    ROOM 9:
    -pillars are numbered
    START left side of room TOP TO BOTTOM
    1 4 7
    2 5 8
    3 6 9
    right side of room
    10 13 16
    11 14 17
    12 15 18
    -click on all pillars except 1 2 4 8 16
    -exit room
    ROOM 10:
    -click painting closest to you on left side
    -click on it repeatedly till it falls off
    -note pass on wall 8131 and use it on keypad on door
    ROOM 11:
    -Click on remote control on chair
    -click till you see white static on TV
    -red numbers 956 will flash occasionally
    -enter numbers on keypad on door
    (there are also numbers on book as well but they dont apply here)
    ROOM 12:
    -count over to the 18th number 705
    -enter number in safe
    -get key
    -click on key hole (second floor board on left side)
    ROOM 13:
    -Note numbers minus one: enter 998996
    ROOM 14:
    -91 in binary is 1011011
    -make the 1's green and the 0's red on lights above the number 91
    ROOM 15:
    -get 3rd hammer
    -beat down the door (not the keypad) repeatedly
    ROOM 16:
    -click on Grey cabinet, next to the copier
    -click on the plug on the floor
    -click on printer
    -get paper from printer
    -get key (printer paper shows you where)
    -click on door
    ROOM 17: this one is hard and changes every time!
    -click the keypad on right side of room
    -press buttons correct number sequence will stay lit
    -incorrect numbers will reset the display
    -re-enter correct number sequence find next correct number
    -its a 12 digit number so keep track of you numbers till you finish!

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  14. thanx nozem! i quite enjoyed that game even if it did drive me mad at times! keep em coming bart x

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  15. nice game, thanks for the walkthrough as well!

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  16. Hey, I read the walkthrough. I am stuck on the computer in room 7. I don't understand what I am supposed to do. Help!

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  17. I am stuck on the computer in room 7 also. HELP!

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  18. I got it.
    when you click on OPEN.EXE,
    write this:
    password_

    that's all

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  19. Thnx Nozem :D
    funny game ^^

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  20. Thnx Nozem :D
    funny game ^^

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  21. i cant find the book w/ the #s in library. HELP!

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  22. I guess Nozem is the author?
    It is impossible to figure out the game...

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  23. I still can't find the book in the library with the nubers in it. am i supposed to find b4 the tv explodes?!?!?!?

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  24. the book is on the 2nd row 3rd or 4th from the right

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  25. just click the books alot of times..

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  26. In room 3 there isn't any book to clik please help my I tried on very much sites and all are bugged or I am stupid

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  27. In that room you can click Tv,Steel Door and that buttons near door.

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  28. where is the lightswitch, in the first room?

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  29. columns room order doesnt work

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  30. m about to cry i cant figure out the columns they dont work in order i guess ive tried it every which way plz help me?!?!?!?!

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  31. can someone plz tell me how to do the pillar room

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