Hi! I'm Bart Bonte, a Belgian independent game designer and bontegames.com is where I blog about new interesting browser and mobile games. My own games are all in the left column (or at the bottom of this page on mobile). More info about me and my games on bartbonte.com.
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February 06, 2008
vision
It's high times in the escape the room game genre as yet another sparky new one was just released: Vision is indeed a visually charming escape game by Neutral who already brought us some nice escape games before (RGB and Sphere).
anyone got any hints regarding the picture of shells and the "clock" ive done quite a bit of it but am stuck with those two things- thanx in advance - x
Too sober: do you already have the box where you can put the green marble in? It will give you the code for the combination lock. There you get the flytrap pot. The bottom of this pot has the clock clue ... hope this helps!
done it, 4 hours !! there are 5 marbels all told, the word you find relates to N north S south etc etc. The paper fits into the book to make a man copy and remove its head, its a key.
click on the wineglass twice to grab it then go back click on the left drawer twice and get the screwdriver handle then go back click the trashcan and make note of the circle number then go back click the blank area to the right on the desk near the floor and make note of the triangle number click the paper in the middle of the desk and make note of the compass rose then go back go one screen right and lift the left couch cushion to get the hand crank go one screen right and click the lower left area of the desk then between the desk and the wall to get a piece of paper then go back click the top left of the desk, then the top area of the shelves, get the metal handle, then go back click the stool and make note of the square number, then go back click the right area of the desk, then the bowl, then the top drawer to get the wooden man, then go back click the books, then the big red book on the end, then open it to get the corkscrew, then go back to the books click the book with the bookmark, open it, and add your piece of paper to it to see the full image examine your doll, then arrange it's limbs like in the image, once done click the head to get the drawer handle, then go back go left or right twice, click on the right drawer and put your handle in, then open it to get the seer box, then go back go one screen left, click the left end of the plant box, then the outline in the wall and hit the switch to turn off the lights, then go back click between the fifth and sixth plant, then grab the piece of paper, then go back go one screen left, then the right part of the desk, then the bottom drawer, and zoom in of the device, and notice how it looks like the compass rose look at the piece of paper, and notice the spelling, type this word into the compass device (up is n, right is e, down is s, left is w) and get the key then go back to where you are focused on the right part of the desk use the key on the cabinet, then open to get a bottle of wine then go back and click the lower left of the desk, then the gold combination area examine the cork screw and click the grey area, then the actual screw to open it fully, then examine the wine and use the corkscrew on it, then examine the wine glass and pour the wine into it, then click the green orb to get it examine the seer box, click just below the centre to open it up, then put the green orb into it, then close it and click the green part in the middle to look into it notice the formula on the bottom, and with a calculator multiply your circle number by your square number, then add your triangle, and put this number into the combolock zoom out so you are looking at the bottom left of the desk, and click the handles of the bottom cabinet to get metal part 1 and the fly trap then go back zoom in of the clock, then examine the bottom of the pot of the fly trap, this is the order in which you have to push the clock buttons (dark means pushes, white not), with the arrow representing the head of the screwdriver, so work your way around the clock pushing the buttons (ending up with 1, 4, 5, 7, and 10 pushed), then go back click the right of the desk the get the screwdriver top and combine the two to get a full screwdriver, then go back click the lower of the shelves on the left side, then the underside of the top right shelf, unscrew the screws, then get the frog on the top right shelf, then go back go left once, zoom in on the picture, then examine the frog and spin the top so he's looking at you, then click the blue eye to get the blue gem swap the blue gem for the green gem in the seer box and look into it, the arrows on the bottom are the sequence for the arrows on the picture hit the arrows in order on the picture (right,up,down,right,left) to get the picture, then put metal piece in the lock where the picture was, then go back go one screen back, then click twice on the box in the cabinet underneath the desk, then examine the picture, and look on the back of it for a key, take the key use the key on the box to get the gold gem, then unscrew the screw in the top of the box, close the box and get the green and gold crystal, then go back go left once the put the new gold gem in the seer box and look in. The image shows you where you need to put the frog in the plant box, and which way it faces. Before you put the frog there put the gold gem from the seer box into the frogs empty eye the frog then goes between the fourth and fifth plant, facing left, then zoom out and click the far left and the hidden panel to turn the lights back on, then zoom out Look at the beam coming from the frog and how it hits the clock. Go left and zoom in on the clock, and put the green and gold gem in the 5 o'clock spot where the frog light is shining, then go back and go right click the spot in the floor where the light is shining, then click the light spot. Then put the hand crank in the hole in the floor and click the top handle to crank it, then zoom out. click the new area in the wall to get metal piece 2, then click the bit that was holding the metal piece to move it, and notice the holes in the wall. Examine the metal handle and spin it to look at the other side, and click the second and third pegs in the row of five to recess them. Then use the handle on the holes in the wall, and grab the wrench, then zoom out go left of right twice then click on either end of the couch and take out the bolts with the wrench, then zoom out and click the couch to move it and grab the third metal piece zoom in on the metal lock and put pieces 2 and 3 in, and take the key, then zoom out go right once and click the bottom left, then use the key on the drawer, then look at the box in the drawer and take the yellow gem examine your picture and take note where the shells shown in the picture are in the 4x4 grid, then go back go left or right twice and click the grey box on the top shelf twice, then hit the buttons the represent where the shells were in the 4x4 grid (top line none, second line middle 2, third line button on the right, fourth second from the left, the click the fish button till the box opens, and take the book and the doll head, then zoom out go right once, the zoom in on the metal lock. Examine your doll and add the metal doll head. Then move the dolls limbs so it will fit in the open spot in the metal lock (arms in a diamond above his head and legs off to the side like it's jumping for joy) and put it into the metal lock, then go outside go left and get rusted gear = 1 (careful here, the code may be different each time), then go left again and click on the grey box twice and get the gold gear, then go back go left and notice how the semicircle of the lever = 4 (code may be different), then pull the lever and go left go forward and notice how windmill blades = 9 (code may be different), then go back and left twice then up the ladder and click on the second metal door examine the fly trap and take the dark blue gem, then examine the gold gear and flip it around to notice how gear = 1 (code may be different) then examine the third page of the sketchbook and notice how the 3x3 grid is numbered in a clockwise spiral put the dark blue gem in the seer box and look at the code, windmill, hexagon, gear, semi, windmill and hit those buttons on the second metal door (the hexagon = 6 because it has 6 sides so the code becomes 96149 -- yours might be different) and pull it open and take the key and put the gold gear in then go down and off the ladder and back inside once inside turn left and the right of the desk, then use the key on the drawer and get the other part of the rusted gear, then go back outside once outside go left and take out the gold gear, then zoom out and go up the ladder to the second metal door and open it. Then put the two rusted gear parts into the gear impression, then go back down and back inside now zoom in on the exposed gears in front of you, and put the gold gear in place, then back outside to throw the lever, then back in here to look at the gears again Now watch the right grey gears as it turns it will reveal a key, take it and then zoom out now go left/right twice and into the corridor between outside and in, look on the left to see a panel, click it then use the gear key, and open the panel and hit the button, and enjoy the ride turn around then approach the altar in the middle and click on it, then click the centre gem now look at the first page of the sketchbook, notice the seahorse design, then copy this design in the lower right side of the altar, then rotate the other pieces until you are able to make an image of a snail in the lower left, a person in the bottom centre, a bird in the top right and a snake along the left side now look at each of the crystals in the seer box and notice the background images, this images correspond to the habitat of the animal, dark blue is sky, gold is dessert, light blue underwater and green dewy plants, now put each of the gems into the correct animal(snake=gold, dark blue = bird, green = snail, and light blue = seahorse) now click the red human gem to get the human key and zoom out, then click the door and use the key to escape to your habitat.
If you wait for the last scene after completion, you'll see a full view of the windmill. Click the three colored dots in the top right for a lovely surprise.
Someone please help me! I can`t get the box with fish knob on it to open-I`ve clicked it god knows how many times!!! I`ve also checked if I pressed the right combination of buttons to press, countless times!!!
Press the buttons to correspond with the shells in the picture, with their positions in the tray in the top drawer. The position of the fish can bee seen by viewing the light blue marble in the marble box.
Please help! I'm stuck near the windmill. I found the four numbers, respected the 3x3 grid but can't open the door. Do I have to press twice for each button? How do I do to press the same button twice?
That was incredibly hard, but an incredibly great game, I needed a little help from the walkthrough someone posted. With the 3x3 grid, the hexagon is when the windmill is spinning, go all the way up the ladder and look up, there you will see the hexagon number.
Ugh, i'm stuck with putting the marbles into the clock. Nothings working! Whenever I try to put either the blue or green marble into where the light is shining, they won't go in! And I can't get the gold marble either cuz it's already being used. Some one please help me! I'm gonna go crazy!
There is no paper between the desk and the wall. Looking at the walk thru I realise I will not get any further before I find the drawing of the doll. Is there something I have to do before the paper appears?? Please help me!!!!!
Can someone please help me. I have all of the numbers for the windmill just cant figure out how to put them in. You have to use one of them 2x how do you do it?? please help.
that one is great played it on another page, got bitterly stuck on one thing but after that it was just very good. and i loved the ending
ReplyDeletebig loading time, but I guess it will be worth the wait
ReplyDeleteneutral's site is down right now, the game must be too popular ...
ReplyDeletecool it's back up now, loading fast!
ReplyDeleteanyone got any hints regarding the picture of shells and the "clock" ive done quite a bit of it but am stuck with those two things- thanx in advance - x
ReplyDeletepleaseeeeeee help even if its just regarding the clock. x
ReplyDeleteToo sober: do you already have the box where you can put the green marble in? It will give you the code for the combination lock. There you get the flytrap pot. The bottom of this pot has the clock clue ... hope this helps!
ReplyDeletei have done it now thank you x
ReplyDeletei was adding the numbers before i multiplyed duh! lol
ReplyDeleteI have the marble, screwdriver handle, and crank. I am sooooo stuck. Help!!!
ReplyDeletedone it, 4 hours !! there are 5 marbels all told, the word you find relates to N north S south etc etc. The paper fits into the book to make a man copy and remove its head, its a key.
ReplyDeleteI managed it in about 5 hours.. with breaks. Very clever and entertaining
ReplyDeletecan someone leave a walkthrough
ReplyDeleteWa... (inner gasp) that game was like gotmail graffics, but story and play was like... like Mya
ReplyDeleteahhh seriously so stuck!! how should the frog stand to be in perfect position??
ReplyDeleteVision Walkthrough
ReplyDeleteclick on the wineglass twice to grab it then go back
click on the left drawer twice and get the screwdriver handle then go back
click the trashcan and make note of the circle number then go back
click the blank area to the right on the desk near the floor and make note of the triangle number
click the paper in the middle of the desk and make note of the compass rose then go back
go one screen right and lift the left couch cushion to get the hand crank
go one screen right and click the lower left area of the desk then between the desk and the wall to get a piece of paper then go back
click the top left of the desk, then the top area of the shelves, get the metal handle, then go back
click the stool and make note of the square number, then go back
click the right area of the desk, then the bowl, then the top drawer to get the wooden man, then go back
click the books, then the big red book on the end, then open it to get the corkscrew, then go back to the books
click the book with the bookmark, open it, and add your piece of paper to it to see the full image
examine your doll, then arrange it's limbs like in the image, once done click the head to get the drawer handle, then go back
go left or right twice, click on the right drawer and put your handle in, then open it to get the seer box, then go back
go one screen left, click the left end of the plant box, then the outline in the wall and hit the switch to turn off the lights, then go back
click between the fifth and sixth plant, then grab the piece of paper, then go back
go one screen left, then the right part of the desk, then the bottom drawer, and zoom in of the device, and notice how it looks like the compass rose
look at the piece of paper, and notice the spelling, type this word into the compass device (up is n, right is e, down is s, left is w) and get the key then go back to where you are focused on the right part of the desk
use the key on the cabinet, then open to get a bottle of wine then go back and click the lower left of the desk, then the gold combination area
examine the cork screw and click the grey area, then the actual screw to open it fully, then examine the wine and use the corkscrew on it, then examine the wine glass and pour the wine into it, then click the green orb to get it
examine the seer box, click just below the centre to open it up, then put the green orb into it, then close it and click the green part in the middle to look into it
notice the formula on the bottom, and with a calculator multiply your circle number by your square number, then add your triangle, and put this number into the combolock
zoom out so you are looking at the bottom left of the desk, and click the handles of the bottom cabinet to get metal part 1 and the fly trap then go back
zoom in of the clock, then examine the bottom of the pot of the fly trap, this is the order in which you have to push the clock buttons (dark means pushes, white not), with the arrow representing the head of the screwdriver, so work your way around the clock pushing the buttons (ending up with 1, 4, 5, 7, and 10 pushed), then go back
click the right of the desk the get the screwdriver top and combine the two to get a full screwdriver, then go back
click the lower of the shelves on the left side, then the underside of the top right shelf, unscrew the screws, then get the frog on the top right shelf, then go back
go left once, zoom in on the picture, then examine the frog and spin the top so he's looking at you, then click the blue eye to get the blue gem
swap the blue gem for the green gem in the seer box and look into it, the arrows on the bottom are the sequence for the arrows on the picture
hit the arrows in order on the picture (right,up,down,right,left) to get the picture, then put metal piece in the lock where the picture was, then go back
go one screen back, then click twice on the box in the cabinet underneath the desk, then examine the picture, and look on the back of it for a key, take the key
use the key on the box to get the gold gem, then unscrew the screw in the top of the box, close the box and get the green and gold crystal, then go back
go left once the put the new gold gem in the seer box and look in. The image shows you where you need to put the frog in the plant box, and which way it faces. Before you put the frog there put the gold gem from the seer box into the frogs empty eye
the frog then goes between the fourth and fifth plant, facing left, then zoom out and click the far left and the hidden panel to turn the lights back on, then zoom out
Look at the beam coming from the frog and how it hits the clock. Go left and zoom in on the clock, and put the green and gold gem in the 5 o'clock spot where the frog light is shining, then go back and go right
click the spot in the floor where the light is shining, then click the light spot. Then put the hand crank in the hole in the floor and click the top handle to crank it, then zoom out.
click the new area in the wall to get metal piece 2, then click the bit that was holding the metal piece to move it, and notice the holes in the wall. Examine the metal handle and spin it to look at the other side, and click the second and third pegs in the row of five to recess them. Then use the handle on the holes in the wall, and grab the wrench, then zoom out
go left of right twice then click on either end of the couch and take out the bolts with the wrench, then zoom out and click the couch to move it and grab the third metal piece
zoom in on the metal lock and put pieces 2 and 3 in, and take the key, then zoom out
go right once and click the bottom left, then use the key on the drawer, then look at the box in the drawer and take the yellow gem
examine your picture and take note where the shells shown in the picture are in the 4x4 grid, then go back
go left or right twice and click the grey box on the top shelf twice, then hit the buttons the represent where the shells were in the 4x4 grid (top line none, second line middle 2, third line button on the right, fourth second from the left, the click the fish button till the box opens, and take the book and the doll head, then zoom out
go right once, the zoom in on the metal lock. Examine your doll and add the metal doll head. Then move the dolls limbs so it will fit in the open spot in the metal lock (arms in a diamond above his head and legs off to the side like it's jumping for joy) and put it into the metal lock, then go outside
go left and get rusted gear = 1 (careful here, the code may be different each time), then go left again and click on the grey box twice and get the gold gear, then go back
go left and notice how the semicircle of the lever = 4 (code may be different), then pull the lever and go left
go forward and notice how windmill blades = 9 (code may be different), then go back and left twice then up the ladder and click on the second metal door
examine the fly trap and take the dark blue gem, then examine the gold gear and flip it around to notice how gear = 1 (code may be different) then examine the third page of the sketchbook and notice how the 3x3 grid is numbered in a clockwise spiral
put the dark blue gem in the seer box and look at the code, windmill, hexagon, gear, semi, windmill and hit those buttons on the second metal door (the hexagon = 6 because it has 6 sides so the code becomes 96149 -- yours might be different) and pull it open and take the key and put the gold gear in then go down and off the ladder and back inside
once inside turn left and the right of the desk, then use the key on the drawer and get the other part of the rusted gear, then go back outside
once outside go left and take out the gold gear, then zoom out and go up the ladder to the second metal door and open it. Then put the two rusted gear parts into the gear impression, then go back down and back inside
now zoom in on the exposed gears in front of you, and put the gold gear in place, then back outside to throw the lever, then back in here to look at the gears again
Now watch the right grey gears as it turns it will reveal a key, take it and then zoom out
now go left/right twice and into the corridor between outside and in, look on the left to see a panel, click it then use the gear key, and open the panel and hit the button, and enjoy the ride
turn around then approach the altar in the middle and click on it, then click the centre gem
now look at the first page of the sketchbook, notice the seahorse design, then copy this design in the lower right side of the altar, then rotate the other pieces until you are able to make an image of a snail in the lower left, a person in the bottom centre, a bird in the top right and a snake along the left side
now look at each of the crystals in the seer box and notice the background images, this images correspond to the habitat of the animal, dark blue is sky, gold is dessert, light blue underwater and green dewy plants, now put each of the gems into the correct animal(snake=gold, dark blue = bird, green = snail, and light blue = seahorse)
now click the red human gem to get the human key and zoom out, then click the door and use the key to escape to your habitat.
The End
Easter Egg for those who finish:
ReplyDeleteIf you wait for the last scene after completion, you'll see a full view of the windmill. Click the three colored dots in the top right for a lovely surprise.
Someone please help me! I can`t get the box with fish knob on it to open-I`ve clicked it god knows how many times!!! I`ve also checked if I pressed the right combination of buttons to press, countless times!!!
ReplyDeletePress the buttons to correspond with the shells in the picture, with their positions in the tray in the top drawer. The position of the fish can bee seen by viewing the light blue marble in the marble box.
ReplyDeleteYou really have to be patient.
ReplyDeleteThankyou. I had the fish in wrong position! No wonder I couldn`t get the box to open. lol
ReplyDeletePlease help! I'm stuck near the windmill. I found the four numbers, respected the 3x3 grid but can't open the door. Do I have to press twice for each button? How do I do to press the same button twice?
ReplyDeleteThat was incredibly hard, but an incredibly great game, I needed a little help from the walkthrough someone posted. With the 3x3 grid, the hexagon is when the windmill is spinning, go all the way up the ladder and look up, there you will see the hexagon number.
ReplyDeleteUgh, i'm stuck with putting the marbles into the clock. Nothings working! Whenever I try to put either the blue or green marble into where the light is shining, they won't go in! And I can't get the gold marble either cuz it's already being used. Some one please help me! I'm gonna go crazy!
ReplyDeletepfffffffffff......
ReplyDeleteout!!! Yeah.....
There is no paper between the desk and the wall. Looking at the walk thru I realise I will not get any further before I find the drawing of the doll. Is there something I have to do before the paper appears?? Please help me!!!!!
ReplyDeleteCan someone please help me. I have all of the numbers for the windmill just cant figure out how to put them in. You have to use one of them 2x how do you do it?? please help.
ReplyDeleteThanks,
it took me about an hour in work - way too easy, and thats because it takes so long to get to somewhere by clicking!
ReplyDelete