bontegames
Hi! I'm Bart Bonte, a Belgian independent game designer and bontegames.com is where I blog about new interesting browser and mobile games. My own games are all in the left column (or at the bottom of this page on mobile). More info about me and my games on bartbonte.com.
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April 23, 2009
hatchlings
Hatchlings is an animation-based point and click game about abandoned dragon hatchlings by RoseDragon.
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20 comments:
The scrolling text boxes are a bit annoying.
am I missing the point with this game?
the walk through doesn't even make sense
Slow to the point of being painful.
I don't have the patience for this.
very annoying game...
Doesn't suit the 'bonte-standard'
well it looks very nice. it might be good if i had more patience...
well i got the happy ending but not worth the effort really....
Nat Dawn B.
stupid game yaaaaawwwwnnn
Hi!
I'm the developer of Hatchlings. I apologize that the game is not entertaining, though I'm willing to learn and improve.
I had collected some feedbacks and now understand that:
1. minigames approach isn't a wise move and too generic
2. the plot was swallow
3. text system is annoying
4. too much overwhelming text of useless details
Maybe bontegames fans have something to add?
Thank you!
regards,
rose
Hey RoseDragon,
I liked the idea you had for your game - the idea of having to look around and discover your surroundings as a hatchling isn't one i've personally come across before. Great concept, keep developing it!
Very slow. Text... :(
Hi RoseDragon,
If you're still reading this, a problem is that it's just not clear what you should be doing at any given point. It's nice to have things you can look at, but in this case they seem to overload the things you're actually supposed to interact with.
Plus I was also confused by the walkthrough. How do you beat the troll?
Rosedragon:
Your game is pretty fun but like others have said, the scrolling boxes are quite annoying. Also, the minigames are annoting too, since i get confused on what to do in them. Your plot line is pretty good, but confusing. If you want to put minigames in, you should include how to beat them in the walkthrough (for the lazier gamers like me).
yeah i agree that the walk through isn't clear. i did part one...and then when i try to do part 2 it won't let me eat the mushroom.
i was able to get the happy ending, but i still don't get every thing.
Thank you guys and girls! Your comments are really helpful! I will make sure I won't make same mistakes for the sequel or you can bite me. Sorry if I wasn't respond earlier, I'm quiet busy with the sequel and my procrastination.
I was think that a lot of descriptions will make the game rich, but I guess it just make it overwhelm. I will rid unnecessary descriptions for the sequel and it won't have different descriptions on each click anymore.
Storyline will be quiet strong on the sequel. It is another experiment though since I will introduce two stories: the main character problem and the inhabitants problem.
While the world might still quiet large (7 accessible maps at once), I will make it obvious since beginning of what the character want to do instead free exploring.
Minigames will absolutely gone. Though again I make experiment: I will cooperate common find and unlock 'puzzles' that we usually see on point and click games with character ability to cast 4 elements and references from classic literatures. =)
Also there will be a save feature.
I cant find a proper walkthrough to help me get the happy ending! SOMEONE HELP!
how cute! i got the happy ending, nevermind...
At first teh game seems fine, the graphics are simple and likeable, though sometimes scramble, the minigames are not exsplained very well and the inventory is confusing, becuase of the nature of the game i don't know if i should restart when stuck. Also, yes teh text boxes is the biggest problem, they hurt my eyes.
New link: https://www.kongregate.com/games/rosedragon/hatchlings
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