bontegames
Hi! I'm Bart Bonte, a Belgian independent game designer and bontegames.com is where I blog about new interesting browser and mobile games. My own games are all in the left column (or at the bottom of this page on mobile). More info about me and my games on bartbonte.com.
Get in touch: email - twitter - facebook - youtube - instagram
May 31, 2009
escape from the dome room
More room escaping: escape from the dome room by Tesshi-e.
Labels:
tesshi-e
May 30, 2009
May 29, 2009
escape the bathroom
Escape the bathroom: time to prove your room escaping capacities once more in this laser beam protected bathroom...
the x-spot
Find the x-spot and click it! Fun little point and click game by Pencilkids.
Labels:
robinvencel
ittekimasu
Ittekimasu ("I'll go and come back" as they say in Japanese): navigate the escaping buttons back to the hexagon.
May 25, 2009
May 22, 2009
panic breakout
Playing my latest game me and the key left you yearning with an indescribable hunger for more breakout fun? Why don't you try Taro Ito's panic breakout.
Labels:
taroito
the scene of the crime
Pastel Games just added another title to their ever expanding point and click universe: the scene of the crime.
Labels:
mateuszskutnik,
pastelgames,
sceneofthecrime
May 21, 2009
shift 4
Time to shift once more: shift 4 is here, which means more original puzzle platforming, just remember: sometimes the only thing left to try is shift ...
Labels:
antonylavelle,
shift
May 20, 2009
umang room escape
Another locked room awaits you! Pick up items scattered throughout the room and figure out how to use them to escape umang room .
May 18, 2009
underworld trip
Underworld trip by Yoshio Ishii and Yossa takes the same experimental gaming path as recently followed by Terry Cavanagh's don't look back.
Labels:
yoshioishii
May 16, 2009
the blue beanie
Get ready for the beautiful point and click experience called the blue beanie by Daphne Lim.
super karoshi
Why are we always avoiding the spikes and trying to reach the exit? In super karoshi the goal is to die...
Labels:
karoshi
May 15, 2009
cat cat watermelon
Cat cat watermelon: Grab a cat, grab a watermelon, stack em on each other, easy, no?
May 14, 2009
three child pigs
Minoto just finished his weekly point and click treat for us, so here it is: three child pigs.
Labels:
minoto
nekonote escape 10
You want more new escape the room entertainment? No problem: nekonote escape 10.
Labels:
nekonote
May 13, 2009
smile for me
In smile for me you apparently just died, but that shouldn't hold you back from proving your vast escape the room capabilities.
a small favor
In a distant alien galaxy, where currency has been replaced with trade and favors, you were asked a small favor by Zeebarf.
Labels:
clickshakegames,
zeebarf
May 11, 2009
May 06, 2009
a bonte games flashback: seen on screen
Time for a little travel back into time with a bonte games flashback post. I often get mails from people asking me for solutions or walkthroughs for past bonte games and these flashback posts give me the perfect excuse to write these solutions down.
So let's have a look at seen on screen this time, which was released in September 2006. With this game I wanted to create a different kind of puzzle than the traditional escape the room puzzles I had done so far.
So I dragged my old Commodore Amiga monitor from the attic to create the spinning screen and created some puzzles to solve on the screen.
Now let's continue with the solution of the game, so you'll definitely have to stop reading here if you haven't played seen on screen before and don't want me to spoil your fun!
Level 1: simply hit the 'touch me' button, can it be any simpler? (although you better remember the text on this button for later.); Level 2: which button to click? the last one!; Level 3: click the fish, blub!; Level 4: did you already notice you can flip the monitor screen by clicking on the left or right border of the monitor? Well, make it flip left, then right, then click the ok button; Level 5: click the numbers in ascending (up) order 1 2 3 4 5; Level 6: stop the 9 spinning screens, a possible solution is to click the middle one, then the 4 corner ones; Level 7: remember level1? click T O U C H M E; Level 8: when you click two pieces in this puzzle, they switch places, the goal is to form a big fish; numbering the pieces from left to right and top to bottom, a possible solution is then to click the following pairs: 8 5,1 8,11 6,9 7,1 9,10 1,2 10,11 12,4 2,4 3; Level 9: click the 3 fishes, blubblubblub!; Level 10: click the level number (this), so click 1 0; Level 11: did you notice there is a serial number on the back of the monitor (SN)? so click 1 0 0 4 5; Level 12: click the current time on your computer, so if it's for example 25 minutes past 2 in the afternoon, click 1 4 2 5; Level 13: click the letters in descending alphabetical order (DOWN) two times (DOUBLE), so click W O N D W O N D; Level 14: 99 in binary, so click 1 1 0 0 0 1 1; Level 15: catch the 6 fishes! That's it! Well done!
So let's have a look at seen on screen this time, which was released in September 2006. With this game I wanted to create a different kind of puzzle than the traditional escape the room puzzles I had done so far.
So I dragged my old Commodore Amiga monitor from the attic to create the spinning screen and created some puzzles to solve on the screen.
Now let's continue with the solution of the game, so you'll definitely have to stop reading here if you haven't played seen on screen before and don't want me to spoil your fun!
Level 1: simply hit the 'touch me' button, can it be any simpler? (although you better remember the text on this button for later.); Level 2: which button to click? the last one!; Level 3: click the fish, blub!; Level 4: did you already notice you can flip the monitor screen by clicking on the left or right border of the monitor? Well, make it flip left, then right, then click the ok button; Level 5: click the numbers in ascending (up) order 1 2 3 4 5; Level 6: stop the 9 spinning screens, a possible solution is to click the middle one, then the 4 corner ones; Level 7: remember level1? click T O U C H M E; Level 8: when you click two pieces in this puzzle, they switch places, the goal is to form a big fish; numbering the pieces from left to right and top to bottom, a possible solution is then to click the following pairs: 8 5,1 8,11 6,9 7,1 9,10 1,2 10,11 12,4 2,4 3; Level 9: click the 3 fishes, blubblubblub!; Level 10: click the level number (this), so click 1 0; Level 11: did you notice there is a serial number on the back of the monitor (SN)? so click 1 0 0 4 5; Level 12: click the current time on your computer, so if it's for example 25 minutes past 2 in the afternoon, click 1 4 2 5; Level 13: click the letters in descending alphabetical order (DOWN) two times (DOUBLE), so click W O N D W O N D; Level 14: 99 in binary, so click 1 1 0 0 0 1 1; Level 15: catch the 6 fishes! That's it! Well done!
Labels:
bartbonte,
bontegames
May 04, 2009
children's day
It's a new week, so it's also a new Minoto point and click game: children's day.
Labels:
minoto
May 02, 2009
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If you are you looking for a solution or a walkthrough for one of the game links, please have a look in the comments.
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