Hi! I'm Bart Bonte, a Belgian independent game designer and bontegames.com is where I blog about new interesting browser and mobile games. My own games are all in the left column (or at the bottom of this page on mobile). More info about me and my games on bartbonte.com.
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October 12, 2009
the old school quest
How about a fine escape the room exercise to start off the week: the old school quest.
I have small red key, two coins, scissors, magnet, card and paper. I don't know how to get something from the hole in floor and something behind the table(( Heeelp)))
Lots of questions: Where are the coins? Where is the red key? What is the code for the desk? Tried multiple combos with numbers I've seen, but nothing has worked.
The coins are generally stuck behind things. One of them is where the little man is pointing. The scissors are used to cut the string. To get the ruler, you need to be in close-up view of the top shelf and then go "up" To get the code to the desk you have to use the hair dryer.
- Get light bulbs from tall locker. Get desk from in front of chalkboard. Put chalkboard in the center of the room, go up to put lights in the light socket in the ceiling. Turn on light switch by the door.
With the lights on, open the drawer of the high-boy and get a blue box, open the box to get the scissors. From the chalkboard get the orange magnet and the robot card and go to where the man is pointing to get a white coin.
Look behind the tall locker to get a red coin. From inside the locker go "up" to get an envelope. Inside is a red-string key. Use the red string key to open one of the metal cabinets to get an orange ball. Open another cabinet to get the campfire paper.
Click on cuckoo clock and then go "up" to get metal ruler. Get playing card (nature) from bulletin board. Look at the red card still on the board and note which letters are yellow and in what order.
Open top-right drawer of metal desk and use metal ruler to dislodge it. Open second drawer to get blue coin. Put all three coins in the soda machine. Push the buttons in the order of the letters on the red card. Get blue string key.
Use blue string key to open metal cabinet. Get hair dryer and black key. Behind the safe is an electrical outlet. Plug in the hairdryer and use the hairdryer on the campfire card.
Type code from campfire card into lower drawer on the metal desk. Get duck head and playing card (train). Use black key on top drawer of metal desk. Get string. Cut string with scissors. Combine magnet and string. Use magnet on string to get the key behind the metal desk.
Use key on cuckoo clock, and get gold key from floor once it opens. Use gold key on brown cabinet drawer and get yellow box. Open box and get pointer. Extend pointer and put magnet on the end of the pointer.
Use pointer/magnet to get moon key from under floorboard in front of the door. Combine duck head with duck body to get sun key. Use sun and moon key to open padlocks. Get access card and playing card (star).
Insert access card into safe panel. Type code numbers in the order: star, robot, train, nature (who knows why?). Open safe. Get door key and...
don't understand the clue with the soda machine. there are 8 letters in "go away with the !!s" so either yello is "push the button" or not. and like this i need to push the buttons 2 times, because go away!! has 8 "digits" can somebody help me with soda machine? thanx
The duck body is the orange ball you get from one of the small metal lockers. If you examine the duck head and duck body you will see that one has a tab and the other has a slot.
i'm still missing on the duck thing. examining it and clicking it just turn it over and over from head to back over and over. what am i'm missing please?
FIRST
ReplyDeleteI have small red key, two coins, scissors, magnet, card and paper. I don't know how to get something from the hole in floor and something behind the table(( Heeelp)))
ReplyDeleteHow come things in my inventory keep disappearing???
ReplyDeletewere did u find the coins??
ReplyDelete-Spoiler-
ReplyDeleteYou can also find a ruler on the shelve above the clock.
Still doesn't help you to get to the things in cracks. I wonder if we're supposed to be able to solve one of the lock codes.
ya there are plenty of numbers around but can't get the numbers yet
ReplyDeleteany idea what the scissors r for??
ReplyDeleteand im out
ReplyDeleteFound strange yellow object.. Who knows, what is it?))
ReplyDeleteFinally out. Just a little tip, there's one drawer that doesn't slide out the whole way, use the ruler on it.
ReplyDeleteLots of questions:
ReplyDeleteWhere are the coins?
Where is the red key?
What is the code for the desk? Tried multiple combos with numbers I've seen, but nothing has worked.
made it...
ReplyDeletefinally...
The coins are generally stuck behind things. One of them is where the little man is pointing. The scissors are used to cut the string. To get the ruler, you need to be in close-up view of the top shelf and then go "up" To get the code to the desk you have to use the hair dryer.
ReplyDeleteEh.
ReplyDeleteYet one more escape game with an inactive cursor. Boo, hiss.
yo guys where do i find the string?
ReplyDeletesome of my inventory items disappeared. Any clue???
ReplyDeleteInventory items disappear when you use them. The string is in the upper locked drawer of the metal desk.
ReplyDeletethe red key is in one of the metal lockers
ReplyDeleteWalkthrough:
ReplyDelete- Get light bulbs from tall locker. Get desk from in front of chalkboard. Put chalkboard in the center of the room, go up to put lights in the light socket in the ceiling. Turn on light switch by the door.
With the lights on, open the drawer of the high-boy and get a blue box, open the box to get the scissors. From the chalkboard get the orange magnet and the robot card and go to where the man is pointing to get a white coin.
Look behind the tall locker to get a red coin. From inside the locker go "up" to get an envelope. Inside is a red-string key. Use the red string key to open one of the metal cabinets to get an orange ball. Open another cabinet to get the campfire paper.
Click on cuckoo clock and then go "up" to get metal ruler. Get playing card (nature) from bulletin board. Look at the red card still on the board and note which letters are yellow and in what order.
Open top-right drawer of metal desk and use metal ruler to dislodge it. Open second drawer to get blue coin. Put all three coins in the soda machine. Push the buttons in the order of the letters on the red card. Get blue string key.
Use blue string key to open metal cabinet. Get hair dryer and black key. Behind the safe is an electrical outlet. Plug in the hairdryer and use the hairdryer on the campfire card.
Type code from campfire card into lower drawer on the metal desk. Get duck head and playing card (train). Use black key on top drawer of metal desk. Get string. Cut string with scissors. Combine magnet and string. Use magnet on string to get the key behind the metal desk.
Use key on cuckoo clock, and get gold key from floor once it opens. Use gold key on brown cabinet drawer and get yellow box. Open box and get pointer. Extend pointer and put magnet on the end of the pointer.
Use pointer/magnet to get moon key from under floorboard in front of the door. Combine duck head with duck body to get sun key. Use sun and moon key to open padlocks. Get access card and playing card (star).
Insert access card into safe panel. Type code numbers in the order: star, robot, train, nature (who knows why?). Open safe. Get door key and...
out.
Sorry, obviously put the desk, not the chalkboard, in the center of the room.
ReplyDeleteQuite a nice one. Besides any explanation about the final code is welcome ;>
ReplyDeletehow do you look behind the locker?
ReplyDeletegot it. need to click near the bottom before zooming in. thanks for the walkthrough thismothete! :)
ReplyDeletemaybe the order of the cards is going back in time? :S
ReplyDeletedon't understand the clue with the soda machine. there are 8 letters in "go away with the !!s" so either yello is "push the button" or not. and like this i need to push the buttons 2 times, because go away!! has 8 "digits" can somebody help me with soda machine? thanx
ReplyDeleteif you take out the letters that are'nt yellow you get g o a y.
ReplyDeletestands for grape, orange, apple and yellow.
thank you!
ReplyDeleteloved it!!took me a while to figure it out but it was awesome!!!nice game!!although,whats up with te keys? there were like 12 of them!!
ReplyDeletehmmm .. link doesn't work. tried several times.
ReplyDeletemaybe i missed something, but where do u get the duck body?
ReplyDeleteSame here....link isn't working. I guess I'll try later.
ReplyDeletecorrect link is:
ReplyDeletehttp://members3.jcom.home.ne.jp/kawanagare02/fla/001a.html
The duck body is the orange ball you get from one of the small metal lockers. If you examine the duck head and duck body you will see that one has a tab and the other has a slot.
ReplyDeletei'm still missing on the duck thing. examining it and clicking it just turn it over and over from head to back over and over. what am i'm missing please?
ReplyDeleteor actually, i don't have the duck body, just the head. where is the body to be found?
ReplyDeletenevermind, got my mistake, i miss the orange ball, thanks for the help.
ReplyDeleteArghh I dont like this game AT ALL! it is complicated and confuding and DUMB!!
ReplyDelete* confusing! LOL! mmkay byee
ReplyDeleteConfuding AND dumb?
ReplyDeleteDeadly.
new link for the game is http://members3.jcom.home.ne.jp/kawanagare02/fla/aab001e.html :)
ReplyDelete