Hi! I'm Bart Bonte, a Belgian independent game designer and bontegames.com is where I blog about new interesting browser and mobile games. My own games are all in the left column (or at the bottom of this page on mobile). More info about me and my games on bartbonte.com.
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July 06, 2010
looming
Get ready to explore a place called Looming, the latest Gregory Weir game.
the goal is grab everything, follow the instructions (if you can make sense of them) and use the small circles to travel. Find all the portals and finish the game.
Stupid game. Every time I reached one of the "portal" things I got put back at the beginning. The in-game instructions don't make any sence either. I seriously hate this game.
I made a portal appear by moving the lights according to the "shattered diagram" (last line in the inventory). I'm still missing 3 portals (2, 8 and 9). Have ran across the screen methodically so I guess we have to find a way to make it appear. The game is pretty slow and boring though.
Last bone: Head far east from the starting point until you reach a spire with a hidden signpost, the bone is next to the spire. Unlike the other bones and artifacts, this one is on top of one of the background dots, making it especially difficult to notice. (I had been right next to the dot a several times and not noticed it)
i like this game, yeah its frustrating but its definitely intentional . . . i feel like this game was designed to be annoying, but also intriguing, and therefore divisive for the players themselves
I don't care for this one at all. I hate the way that the pathway seems to filcker into different colors as you make the guy run. It made me get a killer headache.
As far as gaming goes, running around a pretty large desolate map searching for 36 .s can be frustrating. Excepting its time consuming nature, running around with a stick figure was not altogether boring. The barren landscape, occasional abandoned monoliths, garbage underfoot, and the continuous empty drone (wind?) inspired a unique mood. The pixelated mostly black screen added to the mood, and complimented the simple game-play. (High quality graphics would not add to a game where one runs around and finds items)
The feeling that Looming projects is awesome. The differing perspectives of the Seecha and the Lorem show deep philosophical insight. The mystifying letters to January and the majesty of the Oarbor inspires powerful emotion.
FIRST!!
ReplyDeleteFIRST!!!
ReplyDeleteplaying this game is quite tiring
ReplyDeletethe idea is okay but the man is running too slow
there should be a map and a short cut from one place to another
Pointless game. I didn't understand it at all.
ReplyDeletethe goal is grab everything, follow the instructions (if you can make sense of them) and use the small circles to travel. Find all the portals and finish the game.
ReplyDeleteCan't find second or last portals. Anyone? Have all the collectables.
ReplyDeleteStupid game. Every time I reached one of the "portal" things I got put back at the beginning. The in-game instructions don't make any sence either. I seriously hate this game.
ReplyDeleteI made a portal appear by moving the lights according to the "shattered diagram" (last line in the inventory).
ReplyDeleteI'm still missing 3 portals (2, 8 and 9). Have ran across the screen methodically so I guess we have to find a way to make it appear.
The game is pretty slow and boring though.
havn't played yet u guys sound it is fun
ReplyDeleteIt's so hard! I just can't grasp this one. Are there any walkthroughs out yet?
ReplyDeleteBoring........
ReplyDeletezzzzzzzzzzzzz
ReplyDeleteGreat game, though the 2nd portal is hard to find. Seriously, where is it?
ReplyDeleteSPOILER!!!!
ReplyDeleteFor those of you struggling with the 9th portal, adjust the lights according to the pillars at the corners.
I got the second, but i'm missing a ring. :(
ReplyDeleteSPOILER
ReplyDeleteYou get the second dot filled in by leaving and entering the Looming enough times.
Just need to find the last bone. Wish I could restart, I'd definitely make the map.
ReplyDeleteYAWN......... rather play a 100X100 snakes and ladders with a 4-side dice with 200 players.
ReplyDeleteSPOILER
ReplyDeleteLast bone:
Head far east from the starting point until you reach a spire with a hidden signpost, the bone is next to the spire. Unlike the other bones and artifacts, this one is on top of one of the background dots, making it especially difficult to notice. (I had been right next to the dot a several times and not noticed it)
I liked this game, but it would have been nice if something interesting happened when I completed it. So I filled in all nine dots, so what?
ReplyDeletei like this game, yeah its frustrating but its definitely intentional . . . i feel like this game was designed to be annoying, but also intriguing, and therefore divisive for the players themselves
ReplyDeletebah
ReplyDeleteI don't care for this one at all. I hate the way that the pathway seems to filcker into different colors as you make the guy run. It made me get a killer headache.
ReplyDeleteOnly missing sixth dot. Can anyone help pls?
ReplyDeleteAs far as gaming goes, running around a pretty large desolate map searching for 36 .s can be frustrating.
ReplyDeleteExcepting its time consuming nature, running around with a stick figure was not altogether boring. The barren landscape, occasional abandoned monoliths, garbage underfoot, and the continuous empty drone (wind?) inspired a unique mood.
The pixelated mostly black screen added to the mood, and complimented the simple game-play. (High quality graphics would not add to a game where one runs around and finds items)
The feeling that Looming projects is awesome. The differing perspectives of the Seecha and the Lorem show deep philosophical insight. The mystifying letters to January and the majesty of the Oarbor inspires powerful emotion.