bontegames
Hi! I'm Bart Bonte, a Belgian independent game designer and bontegames.com is where I blog about new interesting browser and mobile games. My own games are all in the left column (or at the bottom of this page on mobile). More info about me and my games on bartbonte.com.
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September 28, 2010
the day
The day is Gregory Weir's latest creation, presented as a card game but soon you'll notice there's something a little strange about the place where you are.
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25 comments:
Note: if you're not into arty games, you might not enjoy this one.
cool first
this is kinda boring
The first game I could do without a walkthrough :-)
I really like this game.
i think i don't get the meaning of this game...
can anyone explain it to me? thanks..
Even if I don't like a game you post Bart, I love that we have a variety.
This was a cute game. Wish it was longer.
this isn't a spoiler because the minute you play it, you get it. Its set on a slavery camp, you can't go in the trees because the guards will think you're running away and shoot you.
I think if it was a slavery camp you wouldn't be running around playing card games, so I think your imagination is running wild there Natasha.
what the hell is there going on?
what is that big withe thing in the forest szene? i don't get it...
*** SPOILERS A PLENTY ***
There's two endings to the game - the first you get by beating all the kids and collecting all the cards and then talking to your dad - you could call this the happy ending.
The other is when you go through the forest and find out that you and all your neighbors were in some kind of concentration camp and that the fear of leaving has persisted though now everyone else on the planet it would seem is dead and your nicely green bit of earth is the only bit of green left. Note that the cards give away what several of these things you see might be and that the building you go through in the forest has a lot of clues to piece this all together. Heck, the camp is even surrounded by missile/bomb explosion scarring. This could be called the bad ending.
Jessica, don't criticize others for imagination when yours may not be working properly. Didn't you notice the symbolism with the cards? Citizen was worth 1 point and in the background there was a bomb headed for a city. Soldier was worth 2 points and he was standing outside some type of enclosure with a gun. The sniper was also worth two points and beats a soldier in case of tie. Tank was worth 3 points and rolling over the land. A laser drone was worth 4 points and shown shooting lasers (that was the white "thing" on the ground). A Silo was worth 15 and I don't know what that was, but it looked like there was an upside down cross on the door. On one of the computer screens it says "Abandoning the internees" and another that "Order Omega" (the end) had been issued and completed. It looks to me like some kind of weapon attack happened and these people were rounded up and put in a camp where they could be monitored. The guards job was finished and they left; the other screen said the people could look after themselves. That message also read "May God have mercy on us"; either something terrible happened and they wanted protection or they did something terrible and they wanted forgiveness. I gotta be honest, I don't think this was a 'cute' game. I liked it though and I wish there would be a sequel so I could find out more about what happened to this world! I'm already making up my own story for it, lol. It sort of reminds me of the Hunger Games (people caged and watched, taken 'care of', killed if they get too close to the real information).
Interesting game, though I was kind of hoping that the "figure out what's really going on" and the basic card game mechanics would be integrated somehow. It's more like two completely unrelated things, which isn't as interesting.
Being a comics lover, I always like games which tell some kind of story, even when the game's actions are limited to some moving around, jumping and so on. I mean, games like Loved, PixEvo, Don't Look Back, Vox Populi Vox Dei, ecc... And this one makes no exception.
You know that the game must be horrible if it only gets a 4.4 out of 10 on the Armor Games site. Why did you even put this one on here Bart? The games that you picked used to be great. Now they are just getting boring and stupid. Bring back the good games please.
I like to post every new game that I find interesting but I can imagine this game will not score very high on an arcade game minded site. I did warm you in my first comment though :)
It's more fun just to kill off little Tia than to get all of the cards.
MMM... looks kind of inspired by the tv series LOST, the children growing up in a fenced world
hey 'the hunger games' is also a good comparison!
I thought This isn't a card game, it's a Gregory Weir game and immediately went into the forest.
I love Gregory Weir's games! Each is so creative, and how you can make your own story from it feel so free.
I listened to the adult at first and didn't go into the trees. I beat all the kids and told my dad. Then I went to explore the forest. I couldn't help but free more free there, with the lack of cameras. Then I noticed that the parents had lied. Though they were honest about something...
Don't listen to whoever that anonymous bloke was bart, this was a great choice to place on your site, really made me think. It's rare for a game to do that!
hey did anyone else notice a space in the woods between the trees and fence that you cant go though? when the forest or bad end comes up and shows you the place trace it around and there is another opening in the fence!!!! sadly you cant get to it.
Jessica, I appreciate your opinion, but my point is that thought this game consists of a card game, that is the smallest element of the game, the real story if you like is where they are, as pointed out by Wind Lane and others, there are hints of this in the cards themselves, hidden messages and little things like security cameras in the boundaries give it away too.
My imagination isn't running away, I'm opening my mind to more than I see before me because thats what Gregory Weir's games are designed to do..to make the player think.
did anyone notice you can walk through nothing in the computer room? Go right just before the door.
Weird....
What an excellent game. I really enjoyed this one.
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