bontegames

Hi! I'm Bart Bonte, a Belgian independent game designer and bontegames.com is where I blog about new interesting browser and mobile games. My own games are all in the left column (or at the bottom of this page on mobile). More info about me and my games on bartbonte.com.
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February 16, 2011

the dark room: humanoid intelligence experiment #3

You have entered The Dark Room: Humanoid Intelligence Experiment #3 but can you escape this abstract puzzler by Johnathan May?

12 comments:

jimini said...

first!!

GeoRioux said...

Wow...2nd really.

Olavo said...

Looks very promising!
Unfortunately, don't have enought time right now...

Anonymous said...

weird...

Beth said...

Not sure what to do. I have made all changes in shape and color that I can and still dont seem to get anywhere.

Rava said...

Uhm... Maybe too abstract for me! I agree with Beth, I just can't understand what to do...

Megan said...

I clicked on "Help" and looked at the walkthrough... I still don't get it. The walkthrough says there are different rooms, but they all look the same to me.

Megan said...

OK, I managed to get into one of the rooms... the blue one (don't ask me how - just random clicking). but I still don't get it. this is too annoying, I'm outie.

Wind Lane said...

It's obviously a puzzle game, but when the solution you're trying for, how the puzzle works, and any and all information beyond "I think something happened" are all you get, it's not fun.

These puzzles might be blindingly simple to solve, but because you get absolutely no information (the entire gimmick of this thing) they become difficult artificially.

It's like trying to solve a Rubik's cube for someone only they don't tell you when you're on the right track, if you got it partially right, or that what "solved" means for them is a checkerboard pattern on each side.

This is not worth anyone's time.

ore said...

I liked this game, although it is very disorienting at first. For those who are interested but having trouble getting started, here's an intro:

You can look around a room by moving your cursor. You are in the "entry" room. There are six doors around you, but they all look identical now so it's hard to count. You can try going through a door by clicking on it, but you'll be back in the same room. You find new rooms by changing the color of the door.

To do this, find the yellow button (on one of the corners of the ceiling). Press it to change the room and get three colored rings: red, blue, green. Press one or more of them.

Once you've made some colors, press the yellow button again. Now the doors are colored. Click on the colored doors to open them and find the new rooms. Each room has a puzzle to solve, which you activate by pressing the button in that room.

Hope this helps!

Anonymous said...

I'm jealous of the folks who like this so much. Even with the walkthroughs, I find the novel navigation hampers what seem like some decent medium-hard puzzles. Not having fun yet, but I'll keep trying.

Anonymous said...

Solved the room with the organs. That's about it, so far. One room doesn't seem to be manipulable and another is too variable so far for me to get a handle on the system involved.

 

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