bontegames

Hi! I'm Bart Bonte, a Belgian independent game designer and bontegames.com is where I blog about new interesting browser and mobile games. My own games are all in the left column (or at the bottom of this page on mobile). More info about me and my games on bartbonte.com.
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May 28, 2011

god of poverty

It's that Minoto time of the week again, here's his point and click game for this week: god of poverty.

28 comments:

Anonymous said...

First to say I hate when people say first

Anonymous said...

lolwut? haha. Gotta love minoto. :)

Geert said...

the happiness end! Always nice, those minoto games!

Anonymous said...

it had a different style then the usual minto games. the second screen kept changed, and it felt more easy or maybe just more logical.
anyone felt the same?

Anonymous said...

I was expecting the return of the enema hand.

Anonymous said...

BAD HOBO! You stole from God! LOL! Minoto is so strange. :)

Me/You said...

@Anonymous 20:24 : Yes, I felt exactly the same... And I found this one a little bit short... But I really like the way he makes his games now (scene after scene)...

Boris said...

Nice enough, but I think Minoto's phoning it in this time.

Anonymous said...

too easy

Anonymous said...

@Me/You
i'm not sure if i prefer his games with a scene after scene scenario, but i'm sure i would love it if only he'd make his games like he used to with two ways too solve it and two endings. that would be great...

HammerToe said...

@Boris:[i]I think Minoto's phoning it in[/i].

Ever since the key and the lockbox started showing up in the first screen.

Still, it offers a few pastel colored moments of fun in Minoto World.

Carly said...

@ anonymous @ 20:24:
"... maybe just more logical."
Minoto logical? What have you been smoking?

I wish Minoto would return to the old, old way they made games. I haven't been enjoying the newer ones for a while now.. :(

Peter said...

Definitely not true to type. In his other games you don't use stuff found in one screen in the same screen, with the exception of the key.

Joel said...

The lesson for today: hot pumpkins make you god-like. XD

osage said...

i agree that this was easier (and therefore less enjoyable) then usual minto.

Anonymous said...

to esay

Emily said...

Woaoaoaoaoaoaoaoaoaoaoaoaoaoaoah

Wookie said...

I have to agree. Putting the key and the lockbox on the first screen, without having to search for it was too easy.
Now, just using 2 screens, is making it easier still.
Please go back to the older format.

Anonymous said...

Not as enjoyable as normal- it was to easy with the screens changin like tht. Minoto please go back to your old ways (:

Anonymous said...

++ agree with @Peter

Anonymous said...

God's tool? :)

Anonymous said...

Am I the only one who is stuck on the shard of glass and the key? O.o I just don't get it.. even after random clicking I've got nothing..

Anonymous said...

never mind xd not 2 seconds after I posted I got it :d

Cyn said...

i totally don't get the ending. which is good. it wouldn't be minoto without at least a little bit of "huh?!".

Anonymous said...

I always played Minoto's because they were cute, and funny... I think I'll stop from now. The concept is over for me... When you understand the Minoto's logic (which takes some games to do) it's enjoyable, but it also get easier and easier ... and this is the "too-easy" point for me.

hp/astronerd said...

i REALLY don't get that , but whatever, :)

Anonymous said...

I like all the Minoto games, whether easy or hard, but found this one way too easy and therefore not very satisfying or fun. I didn't really like the objects being on the same screen either, and I missed the funny descriptions of the items. It felt like a mini-game, like something designed to introduce you to the games by being so easy, it is almost a walkthrough. Hope the next game from them is a lot better.

Anonymous said...

The guy in the house is all like wahwahwah! im awesome!

 

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