Hi! I'm Bart Bonte, a Belgian independent game designer and bontegames.com is where I blog about new interesting browser and mobile games. My own games are all in the left column (or at the bottom of this page on mobile). More info about me and my games on bartbonte.com.
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June 24, 2011

dusk

Dusk: a platforming, time-traveling, mind bending puzzle game by Stephen Whichello.

22 comments:

  1. Oh wow... that was ridiculously fun. Awesome little game. Love it!

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  2. very nice one again!

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  3. THIS GAME IS SO BAD...

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  4. Love this game! Took me a while to figure out the logic. It should have been longer, maybe

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  5. The music is great!

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  6. This comment has been removed by the author.

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  7. TGIT
    This Game Is Terrible
    that was bad music and graphics

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  8. Nice little 10min game.
    Take a bit of trial and error to make through some spots, but not too difficult.

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  9. Not sure why anyone would call this game terrible. It is pleasing to the eyes, has good game play, takes some thinking and some skill to complete. My only complaint is that it was too short, it needed more levels.

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  10. Paperback Writer24 June 2011 at 20:43

    The Music is reakky nice & the graphic is ok.

    But in my opinion the idea is way too obviously stolen form "Braid". Exactly the same riddles...

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  11. @Slug, agreed. Found the length decent. Short and sweet!

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  12. I've always wondered why more games don't incorporate the logic behind Braid. This was a great little game that played very well. Thanks for sharing!

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  13. Oops. *keys not kesy.

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  14. Dang. Wrong game. SORRY!

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  15. hehe @ anonymous ;)

    Five levels, that's it? I liked this one, just a wee bit too short.

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  16. I liked it! Very clever :)

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  17. Loved this game! Needs more levels!

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  18. Actually, even if it had 100 levels, I'd probably still say, "Needs more levels!" :-)

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  19. Paperback Writer, I couldn't have said it better. Braid is an awesome game and it's great to see the style come up in other places...but seriously, at least put your own flair in it if you're going to use the idea.

    ...still fun while it lasted, though. :D

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