Hi! I'm Bart Bonte, a Belgian independent game designer and bontegames.com is where I blog about new interesting browser and mobile games. My own games are all in the left column (or at the bottom of this page on mobile). More info about me and my games on bartbonte.com.
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June 21, 2011
intruded
In intruded all you have to do is try and pass through different rooms and avoid the obstacles, but it has a really nice visual style.
20 comments:
palat
said...
Love the visual style indeed :-) Ok, now I have to go and intrude some more
Got up to level 5 on ghost mode, that fire eyeball thing creeps me out, but good game. At one point those camera changes got on my nerves, but I suppose that adds to the difficulty :)
it really is a well realised visual style but that's not enough to compensate for a very frustrating game. If the rooms had been as varied and well designed as 14 Locks perhaps it would felt more worth the effort of getting through, but they weren't so I very quickly gave up.
Kinda repetitive, but still fun for some reason. It was definitely frustrating in some spots, but maybe that's just because I tried playing it on my netbook (which doesn't tend to run games as well.) Had to stop at level 24 because of the choppiness- that Eye Tornado can fly itself straight into the garbage as far as I'm concerned. :D
Gave up on level 16, and only got this far because I like to finish things that I start, even when they are annoying as heck. The controls are terrible, the visual is horrible, and the only thing tolerable is the music. That chick reminded me of Seven-Of-Nine. Except she moves choppy like a robot. Didn't like this one at all, Bart, and give it a 2/10.
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20 comments:
Love the visual style indeed :-) Ok, now I have to go and intrude some more
The game was getting boring after like 5 levels, but a great concept! =]
Got up to level 5 on ghost mode, that fire eyeball thing creeps me out, but good game. At one point those camera changes got on my nerves, but I suppose that adds to the difficulty :)
it kinda reminds me of 14locks for some reason. i guess its the movement and the searching. and the nice challenge! :)
it really is a well realised visual style but that's not enough to compensate for a very frustrating game. If the rooms had been as varied and well designed as 14 Locks perhaps it would felt more worth the effort of getting through, but they weren't so I very quickly gave up.
Please make a bonte tower defense!!!!
=)
That would be sweet! Bonte tower def!
Liked the game btw!
I don't like it. I'm not real fond of the "shakey cam" movements and the blurry screen.
I think it's the greatest game ever made! There isn't a single thing wrong with it. Absolutely incredible.
I really liked it a lot!!!
Very, very good in my opinion.
Reminded me of "Alone in the Dark", however, got boring after a while...
I little bit creepy ! But I love it!!
This game's fer regular walkin', not fancy walkin'.
The visual style is surely very original, but sometimes frustrating... Surprising end!! :D
It's 9/10, for me!
Kinda repetitive, but still fun for some reason. It was definitely frustrating in some spots, but maybe that's just because I tried playing it on my netbook (which doesn't tend to run games as well.) Had to stop at level 24 because of the choppiness- that Eye Tornado can fly itself straight into the garbage as far as I'm concerned. :D
It's a good concept of a game but gets boring after a short while.......
Gave up on level 16, and only got this far because I like to finish things that I start, even when they are annoying as heck. The controls are terrible, the visual is horrible, and the only thing tolerable is the music. That chick reminded me of Seven-Of-Nine. Except she moves choppy like a robot. Didn't like this one at all, Bart, and give it a 2/10.
Good concept, a little irritating, though.
Controls are , but the visuals... I'd have to agree with you bart.
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