Hi! I'm Bart Bonte, a Belgian independent game designer and bontegames.com is where I blog about new interesting browser and mobile games. My own games are all in the left column (or at the bottom of this page on mobile). More info about me and my games on bartbonte.com.
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August 19, 2011
brunhilda's hut
Sleepwalker troubles are the reason you wake up in a witch's hut, can you escape brunhilda's hut? (note: needs the Unity webplayer)
Fairly standard game of find stuff, think of weird ways of using or combining stuff, rinse and repeat.
One complaint: I really did not like the way stuff kept appearing in places I'd already searched.
The final puzzle seemed a bit unfair and out of character. Even once I got the idea of counting things, The final count was uncertain and required trial and error.
As a developer, I'd be interested to know how much work it takes to produce something like this on Unity. The results is effective, even if we quibble over the gameplay.
Since the ways of combining things are not necessarily logical, when something doesn't work it's unclear whether you don't have the right idea, or just didn't click in exactly the right place. I puzzled over one of the more obvious ones for far too long because my idea of which end of a pointy object should be used wasn't the same as the designer's. I just assumed I didn't have the right pointy object yet. Also, the solution to the last puzzle is incorrect, strictly speaking. I can find one more of each ... can't you?
If you are you looking for a solution or a walkthrough for one of the game links, please have a look in the comments.
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13 comments:
First ^_^ !
2nd!!
Nice game!
I don't know....not very intuitive. Without frequent use of the HINT button, I think I would have given up.
stuck at door
Fairly standard game of find stuff, think of weird ways of using or combining stuff, rinse and repeat.
One complaint: I really did not like the way stuff kept appearing in places I'd already searched.
The final puzzle seemed a bit unfair and out of character. Even once I got the idea of counting things, The final count was uncertain and required trial and error.
As a developer, I'd be interested to know how much work it takes to produce something like this on Unity. The results is effective, even if we quibble over the gameplay.
Not wasting my time with this one..won't download unity
Nice hints..."go do something else somewhere else".
Gee..thanks. lol
Out! Nice one!
And out! Nice one! But it was very slow... Does the Unity player do that?
same here TiCKed
Hmmm....
After a few minutes i'm bored with this one...
TWELVETH!!
:D :D
PS: Good game bart thanks
-MAD_SKILLZz
Since the ways of combining things are not necessarily logical, when something doesn't work it's unclear whether you don't have the right idea, or just didn't click in exactly the right place. I puzzled over one of the more obvious ones for far too long because my idea of which end of a pointy object should be used wasn't the same as the designer's. I just assumed I didn't have the right pointy object yet. Also, the solution to the last puzzle is incorrect, strictly speaking. I can find one more of each ... can't you?
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