bontegames

Hi! I'm Bart Bonte, a Belgian independent game designer and bontegames.com is where I blog about new interesting browser and mobile games. My own games are all in the left column (or at the bottom of this page on mobile). More info about me and my games on bartbonte.com.
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November 07, 2011

puzzle thief

Puzzle Thief wants his colorful cubes and you are going to help him steal them by pushing matching cubes together in this puzzler by Digital Seed.

15 comments:

Anonymous said...

Somebody has to be FIRST so it might as well be me! :)

Anonymous said...

Why?

Sophie said...

Sad it's a "mouse" game.
Arrows wd have bn much better.

Sarah said...

Agree with Sophie. But it's not really my cup of tea anyway :)

Anonymous said...

Funky music!

Princess said...
This comment has been removed by the author.
Anonymous said...

I don't get level 15.

Gwenda said...

This one is a bit boring ...
Also, it really resembles a much older game I used to play called Sokoban, only that one had much faster controls (arrows instead of mouse)

Anonymous said...

ok so call me stupid (you're stupid) but freaking level 2 has 3 same colored blocks touching. none of them move in any direction. Help?

Anonymous said...

I don't really like the mechanics here. Sometimes you already have same colored blocks touching but you have to rearrange them to touch in a different way before they disappear? Nope. Doesn't work for me. The one thing I ask for in my block-pushing games is consistency, and this one doesn't have that.

Carly said...

I agree. Lost interest around level 12 or so.

dyork said...

I like it. Not too hard (except for a couple of the later ones), and (despite comments) a quite novel set of mechanics. Blocks disappear when a move makes them touch. What could be more consistent?

The physics is really designed for swiping on a touch screen, so arrows are out of the question.

The animated figure, pathfinding and reflections indicate more sophisticated programming than we often see. However, gameplay is lacking and there was no incentive to go back and improve scores. Seems the 'full version' has the missing extras. Do I want to risk the $2?

Jack said...

dyork said...
Blocks disappear when a move makes them touch. What could be more consistent?


I get that, but there is an abrupt change in difficulty after lvl 20 with that "new" aspect.

I liked the mechanics of the movement. Just click a spot where you want to go instead of navigating a path yourself and accidentally moving blocks along the way. Not bad for one of these types of games, but I had no desire to finish it after two attempts at lvl 21.

Unknown said...

I agree with Gwenda, it reminded me of Sokoban, too. And, yeah, that was faster and simpler to use, leaving more space for the fun-puzzling part.

Anyway, I'm still playing it, since the graphics is pretty delightful :)

Anonymous said...

I really love it. I have played the 3 Eps, and i'm now trying to get the 3 stars in each. I'm blocked in the 25th of Ep 1, only getting 2 stars.In Ep 2 i have the same problem with de 3 last ones, and in Ep 3 things go a little worst, but all are solved. Is an Ep4 available? Thanks

 

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