Hi! I'm Bart Bonte, a Belgian independent game designer and bontegames.com is where I blog about new interesting browser and mobile games. My own games are all in the left column (or at the bottom of this page on mobile). More info about me and my games on bartbonte.com.
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March 27, 2012

happy dead friends

4 creatures with unique abilities and one simple rule: connect all hands in the puzzler happy dead friends by Gluk.

16 comments:

  1. Not too bad, thxs..... :)

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  2. Reminds me a bit of complexes based on benzene... I never realized that ortho para and meta bonds could be zombie. I will laugh at work latter.

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  3. Aw, how cute is this one? Loved it, Bart!

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  4. I really enjoyed this! Thanks for sharing it with us!

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  5. Why are there only walkthroughs for levels 1-20 when there are a lot more levels? Can anybody help me with level 29?

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  6. minotoooooo :( :(

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  7. Level 29 hint

    hover here for a hint

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  8. Level 29 hint

    hover here for a hint

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  9. http://imageshack.us/photo/my-images/843/happyfriends.jpg/

    Greetings Danny

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  10. @BoredChemist: Gee, thanks for that. Now I'll have the same mental image in MedChem.

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  11. Done and done! Really liked this, thanks Bonte

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  12. im also stuck on 29. that hint helped a little but now i just cant get the other ones to line up :(

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  13. I have been unable to get 3 gold skulls on level 11. I have them on all the other levels. Any hints?

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  14. I'm having trouble with level 38. Anybody have any hints? These ghosts have no good spot to be.

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  15. @ Anonymous 29 March 2012 05:59 -

    I will use clock times to indicate hand positions:

    Skeletons:
    One Handed (6pm) left top
    two handed (12 and 6) under
    three handed (12 4 and 6)under
    two handed (12 and 2) left bottom
    Two handed (8 and 10) 2nd left bottom

    One handed (2pm) middle bottom
    One handed (8pm) 2nd right bottom

    Ghosts:
    top middle
    Top Right
    under

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  16. What gives with 33? I can do it easily in 8 moves, but it says 17 moves and only 2 skulls. If I do it in 10 moves it counts 19.

    What am I missing? Or is it (gasp) a bug?

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