Hi! I'm Bart Bonte, a Belgian independent game designer and bontegames.com is where I blog about new interesting browser and mobile games. My own games are all in the left column (or at the bottom of this page on mobile). More info about me and my games on bartbonte.com.
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May 23, 2012

tiny dream

A short platformer in a tiny dream world: tiny dream by Kendja.

27 comments:

  1. Wow that was short!

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  2. How do I get past the white door to the red key?

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  3. The controls are very sketchy..I let go of the arrow key and it keeps going...they have a mind of their own...AND I'm stuck at the second screen...What do I do???

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  4. @Rachel:
    Look at the symbols surrounding the door and compare them with the symbols that you can use the switches on.

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  5. Anonymous, you can jump from screen to screen from ledges too, in order to get to higher places. And when you get the round things your jumps are higher.

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  6. Cute. Good little game.

    Thanks, Bart

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  7. Well I got a round blue thing from screen one by climbing to the left side on screen two and jumping back to screen one but it doesn't seem to make me jump any higher so that I can procede.?

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  8. Okay didn't realize that you could go left from the start screen. Now I have a white object and don't know where to use it?

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  9. I'm throwing in the towel...thank you for the assist Rachel but the sideways and upside screens are giving me a headache. It would have been fun had the screens be all right side up.

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  10. How the heck are you supposed to remember all those symbols to operate the switches on the prior screen (I'm assuming after all the right switches are used it opens the white door?)

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  11. Person who found out about minoto and is very very very very sad24 May 2012 at 00:46

    I found out about Minoto. He was fired from his Job on games so that is why we have no minoto.*sigh*.
    :(:(:(:(:(:(:( very sad!

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  12. FIRST!!!!!!!!!!!!!!!!24 May 2012 at 00:47

    FIRST!!!!!!!!!!!!!!!

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  13. bloobaableeblaavd this blog is awesome24 May 2012 at 00:53

    In my part of the world when it is May 24th where you live it is still May 23th! Because i live in america!

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  14. Minoto fired? Do you have any more details?

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  15. This game would be so good...in UPSIDE DOWN LAND!!!

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  16. Person who found out about minoto and is very very very very sad24 May 2012 at 02:47

    @ Anonymous 01:11 may 24: Yes i do have more details. it is just a rumor so i do not know if it is real! My idea of what happened was that minoto said to himself,"Hey! I have made a LOT of games and they all have the same theme! Fairy tales, Fairy tales! What if I just take a break from making them and then start a new theme like instead of making a point and click game; i could make one of those schmancy games where you got to move around with the arrow keys! And there could be Fancy signs....Just to see if you know your math. Yeah, I'm going with that idea."

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  17. that was just too confusing with the sideways world

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  18. Hmmm, not sure if the ending I got is the only ending or not. Either way, this was an interesting game and not too bad to play. Thanks for this one, Bart!

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  19. As I posted in another game blog about Minoto about him or her being fired from their job is key word "rumor" the only person or persons who really know what happened are Minoto themself or people and friends around them.

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  20. that was fun! thanks for posting, bart!

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  21. a really clever little game :) like the theme!

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  22. It reminds me so much of Knytt Stories. The music and the game design are ridiculously similar.

    I kind of like it. :D

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  23. A robot said, "Whatever you do, don't blink." A reference to the Doctor I think (just thought I'd point that out since no one else had...)!

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  24. What on Earth!! The ending was so weird! Poor guy! :O

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  25. Hey, can anyone tell me more about the stupid switches and how they work, possibly a thing with what colors/designs they are to get the red thing?

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  26. Sorry Bart, this one isn't that good :(

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  27. Arggg! The last door is an exercise in frustration.
    @You
    All I can say without giving it away is ignore the colours of the symbols themselves and think of 1) off and on; and 2) the symbols by the door and those that are not. Hope that helps :)

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