Hi! I'm Bart Bonte, a Belgian independent game designer and bontegames.com is where I blog about new interesting browser and mobile games. My own games are all in the left column (or at the bottom of this page on mobile). More info about me and my games on bartbonte.com.
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October 18, 2012

attacher

You're a sad box looking for the sense of life. Use your ability to attach to boxes and move them around in the puzzle platformer attacher by Arri.

22 comments:

  1. Lovely game!!! Simple but amazing :-)

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  2. Nice that physics is out the window or it would be impossible.

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  3. I love it! I liked the music and the blackandwhite style.

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  4. Fun game, but I hated the bounciness of the jumps..

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  5. I'm stuck at the part that says "always trying to hold on" and has lots of little stair step ledges going up. Help?

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  6. It seems no matter how I hold or jump off the box, I can't make it to the 4th step.

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  7. TO MICHELLE: Not sure exactly where you are, but here is what I did to get up (all) the steps. I stuck myself to the top of the box, but overhung the side towards my jump so when I jump I landed with the box hanging from me. All I need to do is jump again and the box will make it onto the ledge with me.

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  8. The music was nice, and I liked the ending.

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  9. Really well designed! @ anonymous 23:28, the physics works, it's just not the physics of our universe

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  10. Loved it. Thanks to Anonymous at 9:01 for the stairs help. =)

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  11. I like the fact that the goal of life is to misspell happiness!
    lol

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  12. I like the fact that the goal of life is to misspell happiness!
    lol

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  13. This game diserves to be in this year's top 10! Gret Job, Arri!

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  14. Don't look for happiness, just BE happy.
    (Nice game!)

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  15. Beautiful. :)

    Life is the journey, not the destination.

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  16. Lovely game. I could go on for ever.

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  17. I'm in love with this music... Please, tell me what's name of artist and the name of this masterpiece...

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  18. That was the most annoying game ever. The bounciness of the cube annoyed me to no end, and I really did not like how the slightest touch of the arrow keys would send the cube sliding away.

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