Hi! I'm Bart Bonte, a Belgian independent game designer and bontegames.com is where I blog about new interesting browser and mobile games. My own games are all in the left column (or at the bottom of this page on mobile). More info about me and my games on bartbonte.com.
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January 18, 2013
escape the classroom
You fell asleep after class, so now you have to escape the classroom, the latest escape game by Selfdefiant.
33 comments:
Anonymous
said...
Ah yes a good old escape game! These are my speed because rarely do I need a walkthrough to complete it.
A nice game not too hard. The clues for the puzzles generally are on the same screen as the puzzle except the box in the bottom drawer of the front right file cabinet and the final marble puzzle. Hope that helps. Thanks Bart!
Well, I managed to finish without the walkthrough. I found the initial codes to be difficult as there seemed to be several ambiguous clues. Once I got the screwdriver it was pretty easy after that.
This was not a typical Selfdefiant, if that was what it was. It was pretty easy, once I realized that the chalk star didn't mean 5, it meant one whole...and I'm a math teacher!
Note chalkboard - shapes are clue for code for box in middle left file cabinet. Take silver key from this box. Take the mug on the desk Note that fish is hungry Note 3-digit code needed for box in right file cabinet (left side bottom drawer) Go right
Note order of paint jars. Note blank paper on table Note gold key needed to get out. Go right
Note 4-digit code needed for box in right most locker Check under desks for red (sticky) marble Use silver key to boys bathroom In bathroom, turn on dryer to get yellow marble Fill mug with water Go right
Get red crayon from right drawer - use this on the blank paper to get the clue for code to red box in previous scene. Get screwdriver from this box. Get acid from right cabinet Pour into test tubes. Identify chemical colors. Use poster on wall to find the code for box in left cupboard. Note, there is 1 iron, 2 copper, etc. Get green marble from color code safe. Go right
Water first plant. Get blue marble. Use screwdriver on heater panel. Turn on heat. Note shapes on windows. This is a clue for the 3-digit code box in second scene. Get black key from this box. Use in left cabinet in science lab. Get fish food. Feed fish. Get white marble.
Put marbles in box in left cabinet in science room. Use order of paint jars. Get gold key. Get out!
Wow. Thanks for the clue to the safe with the color code. I think I was getting way too wrapped up in the fact that these were symbols for elements. Once I got that hint (the only one I needed) I was out!
I love how when you click on a poster it tells you how recylcing is important... and then you are forced to leave the water running in the boys bathroom.
If you are you looking for a solution or a walkthrough for one of the game links, please have a look in the comments.
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33 comments:
Ah yes a good old escape game! These are my speed because rarely do I need a walkthrough to complete it.
Looks like a flonga game but it has another hooda something on it?
You might want to be careful with the citric acid. I accidentally made it disappear and had to start over again.
^ Thanks Gold. That helps me alot.
Waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay to many codes. Not in the mood for this torture
It's too hard for me. There are too many codes .... I can not figure out :(
FIRST EVENTUALLY!
Sorry... I couldn't resist
Ha-ha...nice one...
I think I will find some old games .... instead ;-) s
Walkthrough is there if you click "Walkthrough" above the word "Hooda" in "Hoddamath"
-BF10
Can you give me something verbal? Visual walkthroughs make no sense
@ Anoymous 11: There's no visual walkthrough, you have to watch the video walkthrough.
We're sorry.
-BF10
I cannot believe that I needed help to find the yellow marble!!! :(((
Thank you, Bart, I had fun with this game!
A nice game not too hard. The clues for the puzzles generally are on the same screen as the puzzle except the box in the bottom drawer of the front right file cabinet and the final marble puzzle. Hope that helps. Thanks Bart!
BF10
Your comment confuses me
Thanks NDW! Finally out!
I don't think this was Selfdefiant...
Well, I managed to finish without the walkthrough. I found the initial codes to be difficult as there seemed to be several ambiguous clues. Once I got the screwdriver it was pretty easy after that.
Enjoyable. Fairly easy, but I, too, accidentally lost the citric acid the first time around. Odd little glitch.
Thanks, Bart!
This was not a typical Selfdefiant, if that was what it was. It was pretty easy, once I realized that the chalk star didn't mean 5, it meant one whole...and I'm a math teacher!
Walkthrough
Note chalkboard - shapes are clue for code for box in middle left file cabinet.
Take silver key from this box.
Take the mug on the desk
Note that fish is hungry
Note 3-digit code needed for box in right file cabinet (left side bottom drawer)
Go right
Note order of paint jars.
Note blank paper on table
Note gold key needed to get out.
Go right
Note 4-digit code needed for box in right most locker
Check under desks for red (sticky) marble
Use silver key to boys bathroom
In bathroom, turn on dryer to get yellow marble
Fill mug with water
Go right
Get red crayon from right drawer - use this on the blank paper to get the clue for code to red box in previous scene. Get screwdriver from this box.
Get acid from right cabinet
Pour into test tubes. Identify chemical colors. Use poster on wall to find the code for box in left cupboard. Note, there is 1 iron, 2 copper, etc.
Get green marble from color code safe.
Go right
Water first plant. Get blue marble.
Use screwdriver on heater panel. Turn on heat.
Note shapes on windows.
This is a clue for the 3-digit code box in second scene. Get black key from this box.
Use in left cabinet in science lab. Get fish food. Feed fish. Get white marble.
Put marbles in box in left cabinet in science room. Use order of paint jars.
Get gold key. Get out!
Looking for the walkthrough?
Look at Escaper's post.
This can get you covered and completed.
There is a glitch with that you have to be careful with the citric acid. Don't lose it.
If you lose it, the safe will be locked below the science holders (or whatever it is)
If you lose the citric acid, the safe is this for walkthrough.
Yellow: 3
Green: 4
Blue: 1
Red: 2
I maybe mistaken. Sorry if I did.
-BF10
Sorry bad English! No work on iPad!
Lizzie - I had the exact same confusion with the chalk star, and I've always been a good math student. That held me back for quite some time.
Also, before I found the screwdriver I kept trying to use the number of flowers in each pot as the blue-orange-green 3 digit code.
nice little escape game :)
and...out!
had to revert to the walkthrough but this was a good game. reminded me of a flonga game, also. thanks for posting, Bart!
This is KRIS.
love me some Selfdefiant room escapes.
another one done.
thanks for the link Bart. :o)
That's been easy, too me about 10 minutes only... :-)
Wow. Thanks for the clue to the safe with the color code. I think I was getting way too wrapped up in the fact that these were symbols for elements. Once I got that hint (the only one I needed) I was out!
that was easy
I love how when you click on a poster it tells you how recylcing is important... and then you are forced to leave the water running in the boys bathroom.
got stuck with 4 marbles, but i loved the game!
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