Hi! I'm Bart Bonte, a Belgian independent game designer and bontegames.com is where I blog about new interesting browser and mobile games. My own games are all in the left column (or at the bottom of this page on mobile). More info about me and my games on bartbonte.com.
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July 22, 2013

wrrrmz!

Guide all the worms to their home through a maze of mushrooms in the puzzler wrrrmz! by SoGood.

18 comments:

  1. FIRST to give up!!!

    Do not like. Just random twisting, no logic, not for me.

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  2. Darn second. (seconds the best though!)

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  3. It's easy at first but it gets tricky pretty quickly. I like it. :)

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  4. Wow, this is actually quite hard! You wouldn't really think that

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  5. Literally the most annoying puzzler I have ever seen. No puzzle, just annoyment

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  6. Has anybody played the Foldubot game on the So Good site? That one is pretty good. I do like this game though. It gets harder after the blue worms come it but it's still fun.

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  7. This game should be called "Trial and Error".

    Kinda fun though.

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  8. I really enjoyed this one, Bart! Thanks for sharing it. :)

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  9. The only downfalls that I found in this game is that there is no reset button and that it doesn't save your progress. Other than that I really like this one.

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  10. Trial and error... and error... and error! SUCCESS! Yay me! lol

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  11. Blue worm don't like girl germs.

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  12. I'd agree with that, I got annoyed really fast, It's the length issue, how the worm has to be a certain length that I don't like(and the fact that my mouse is kind of slow when it comes to clicking and dragging.)

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  13. Ok first of all (because no one else said it and I am immature):
    THAT'S WHAT SHE SAID
    THAT'S WHAT SHE SAID
    THAT'S WHAT SHE SAID
    ...

    Second, I thought it was fun. Intrestingly simple.

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  14. hm, in my opinion nice idea but bad implementation

    for me the bad implementation was annoying, level isn't won when your worm has the right (full) length and mushrooms are lightened correctly - you have to find the one solution meant by the author - I hate such unlogic decisions

    a fine implementation just needs a simple routing algorithm for the worm length and some boolean values for the mushrooms .... no I don't understand this game implementation

    btw blue is not cryin everytime it touches pink - don't know why

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  15. Hm, tooooo buggy

    routing is so buggy - now I have two worms with four heads flickering around.

    Tried severals times level reset via level select but at the end bugs are too terribly annoying to me.

    I have to surrender in lvl 39

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  16. The newest game titles certainly are a considerably weep from your arcade video gamesonline game that lots of everyone is accustomed to actively playing since they are incredibly authentic looking.

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  17. This game is so cute. but I don't like how there are many possible solutions yet we have to choose one that is sometimes unpredictable on some levels. Making it almost unsolvable.

    But the ending! I get the usual level screen with one hole with a text "where is the final worm?". It zooms in and the screen turns black. When I reloaded the page, the extra level with the largest worm icon remains blue as if it is unsolved. Is it just me? I want to knooooooow

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  18. New link: http://sogood.com/wrrrmz

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