Hi! I'm Bart Bonte, a Belgian independent game designer and bontegames.com is where I blog about new interesting browser and mobile games. My own games are all in the left column (or at the bottom of this page on mobile). More info about me and my games on bartbonte.com.
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September 09, 2013
pivot
Find and collect all the chests of gold from all 49 rooms by rotating the world in the puzzle platformer pivot by PodBot.
A great platformer, though the mechanic I've seen so many times (orienting yourself correctly, only taking straight line paths), it's been done to death.
It's a fairly confusing layout, and definitely needs some sort of map or navigation. The turning around of the entire world has confused me as to which parts are where and when and how. I guess that's the point of the game, but the point shouldn't necessarily compromise the fun factor.
I think it would be neat to have the water and animals obey the same gravity that the player does and have to reorient themselves every time the world rotates.
I couldn't find the last chest. I went back through each screen to see where I missed it. I got annoyed so I gave up. There definitely should've been a map :<
Still a clever concept, although not new one. I like the elements of mapping and puzzle-solving, but I always hate games that require absolute precision to jump without falling off the landing spot, so I probably won't finish it. It's too frustrating to "solve" a puzzle without being able to execute the solution.
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16 comments:
Finally FIRST!
Cool game, thanks Bart!
450 rotations !
An excellent puzzle platformer. Some of the chest you have to start 4 screens back just to get them.
Wow, this game could use a map. I'm already dizzy.
A great platformer, though the mechanic I've seen so many times (orienting yourself correctly, only taking straight line paths), it's been done to death.
It's a fairly confusing layout, and definitely needs some sort of map or navigation. The turning around of the entire world has confused me as to which parts are where and when and how. I guess that's the point of the game, but the point shouldn't necessarily compromise the fun factor.
3.1 stars out of 5.3
I like the game but it's so long and you can't pause, it, ended up having to quit
If you press escape, it saves your progress and effectively pausing.
I think it would be neat to have the water and animals obey the same gravity that the player does and have to reorient themselves every time the world rotates.
I couldn't find the last chest. I went back through each screen to see where I missed it. I got annoyed so I gave up. There definitely should've been a map :<
^^ I started feeling the same way.
After you get 98% you have to go to the screen with the gray door/gate. It will open, and the last chest is there.
hmmm, i don't know why, but it totally seems like FEZ too me... The graphics, the gameplay. way to similar imo
too dizzy for me -____-
Still a clever concept, although not new one. I like the elements of mapping and puzzle-solving, but I always hate games that require absolute precision to jump without falling off the landing spot, so I probably won't finish it. It's too frustrating to "solve" a puzzle without being able to execute the solution.
You need the plants & animals to obey gravity so you can map it out.
Cool game- love the music. 406 rotations!
308 rotations, my best yet, but of course I've done it before...
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