Hi! I'm Bart Bonte, a Belgian independent game designer and bontegames.com is where I blog about new interesting browser and mobile games. My own games are all in the left column (or at the bottom of this page on mobile). More info about me and my games on bartbonte.com.
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October 14, 2013
olav & the lute
Olav & the lute, a mystical point and click adventure by Shelly Alon and Daniel & Johann Von Appen. (note: needs the Unity webplayer)
It was finally done loading. It showed me some pictures and... started loading again. :( Then my computer gave me a window saying Unity web player has unexpectedly shut down.
I did take awhile to load but once I finally got it up and running, it was a neat little game. Controls were a little off though. I see a lot of potential here for a much more complex set of tunes that can be combined to do different things. Maybe a future Bonte project?
Noooooooooooooooooooo!!!!! I really want to play this one and it won't load! As soon as it gets past the intro I get a white screen that says "The content was stopped because a fatal content error has been detected.". :'(
A very nice concept for the game. I enjoyed finding the different lute spells. I was disappointed that you couldn't use the spells on other things besides their intended purpose though.
**spoilers**oh my god. not even fair. I got all the way through the game, my guy was lying on the ground, not really sure if he's a live or not, the loom glows really bright, then boom. I get a white screen that says "fatal error."
The game is fairly short, but you can use the spells on a few items for fun before awaking the loom. Might not want to finish as the very long credits make the lame ending a waste of time.
Is unity on a down day for anyone else? It's taking ages to update... (Then again I haven't used it in a while)
ReplyDeletedefinitely taking a while to load...
ReplyDeletenot even gonna bother with this. should post games that actually work.
ReplyDeleteso ssssslllllloooooowwwwwww
ReplyDeleteJust give it time, it is a big game. The graphics and play style reminded me of the old King's Quest games from Sierra.
ReplyDeleteWaiting for it to load. It moving at a rate of about 1/16 of an inch per hour.
ReplyDeleteIt was finally done loading. It showed me some pictures and... started loading again. :( Then my computer gave me a window saying Unity web player has unexpectedly shut down.
ReplyDeleteDidn't have any problems loading it - but I can't figure out what to do about Nuchi's broken telly...
ReplyDeleteyou should download the game at www.olavandthelute.com
ReplyDeletethe webversion is slow because the game is a bit bigger! the standalone version is way better anyway.
Thanks!
Cheers Shelly, nice game!
ReplyDeleteFirst?
ReplyDeleteI did take awhile to load but once I finally got it up and running, it was a neat little game. Controls were a little off though. I see a lot of potential here for a much more complex set of tunes that can be combined to do different things. Maybe a future Bonte project?
Noooooooooooooooooooo!!!!! I really want to play this one and it won't load! As soon as it gets past the intro I get a white screen that says "The content was stopped because a fatal content error has been detected.". :'(
ReplyDeleteToo big I guess.
ReplyDeleteWell, seems to be heavily inspired by an old game form LucasArts called "Loom"
ReplyDeleteA very nice concept for the game. I enjoyed finding the different lute spells. I was disappointed that you couldn't use the spells on other things besides their intended purpose though.
ReplyDelete**spoilers**oh my god. not even fair. I got all the way through the game, my guy was lying on the ground, not really sure if he's a live or not, the loom glows really bright, then boom. I get a white screen that says "fatal error."
ReplyDeleteThanks a bunch shelly alon for the link to the real game. Do you have to play the game all the way through in one sitting ?
ReplyDeleteThe game is fairly short, but you can use the spells on a few items for fun before awaking the loom. Might not want to finish as the very long credits make the lame ending a waste of time.
ReplyDelete