Hi! I'm Bart Bonte, a Belgian independent game designer and bontegames.com is where I blog about new interesting browser and mobile games. My own games are all in the left column (or at the bottom of this page on mobile). More info about me and my games on bartbonte.com.
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September 11, 2014
coil
The latest 'icon' game by Nitrome: reach the exit in 16 levels with snaky puzzling in coil.
Has anybody solved level 7? (The one with a piece like _|____ and two like ___|_ and a sort-of-ladder in the middle) I eventually worked out that you need to get a chain of lit-up-blue from the battery to the piece that's only solid when lit up, but I can't find a way of arranging the pieces so that I can climb it while it's still lit. If it's a question of racing the clock while it's powering down, I'm never going to make it.
Got it! The fact that the walls also light up is key. Now stuck on level 9, I think - can't get past the lasers below the hopping targets, without losing too many segments.
Yay, new game! Yay, new first! FIRST!!!!!!!!!!!!!!!!!!!!!!!!!!
ReplyDeleteSo far, this is surprisingly fun.
ReplyDeleteHELP!!! Stuck at the beginning of level 3 with the pushy L thingies. I can get the second one up, but not my body underneath!
ReplyDeleteWait I just got it :). Wow. I comment a lot
ReplyDeleteNice one!
ReplyDeleteFun Nitrome, thanks Bart! I was stuck at the same place Vita but then I got it too :)
ReplyDeleteThe conductivity/battery/powered surface mechanics are badly explained and are inconsistently applied.
ReplyDeleteWell apparently gravity acts before electromagnetism... Thanks Nitrome!
ReplyDeleteHas anybody solved level 7? (The one with a piece like _|____ and two like ___|_ and a sort-of-ladder in the middle) I eventually worked out that you need to get a chain of lit-up-blue from the battery to the piece that's only solid when lit up, but I can't find a way of arranging the pieces so that I can climb it while it's still lit. If it's a question of racing the clock while it's powering down, I'm never going to make it.
ReplyDeleteGot it! The fact that the walls also light up is key. Now stuck on level 9, I think - can't get past the lasers below the hopping targets, without losing too many segments.
ReplyDelete