Hi! I'm Bart Bonte, a Belgian independent game designer and bontegames.com is where I blog about new interesting browser and mobile games. My own games are all in the left column (or at the bottom of this page on mobile). More info about me and my games on bartbonte.com.
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October 02, 2014
eien
You remember darkness and silence everywhere, but now something has changed: eien, a new point and click adventure by Jacek Witczynski and Mateusz Skutnik.
Stuck on 4x5 grid... I suppose the note with roman numbers (I, II, III, IV, V) and numbers (24, 13, 23, 14, 12) is some clue for this grid, but how?...
It is a quite good game, except for the fact that every clue is pretty much spelled out for you. I don't mind that, but at the same I didn't feel like I really did anything. Here is the answer, let me write it down for you so that you don't have to, and put it over there. The hardest part was just finding where to click in the landscape to find the answer.
Outro? Who knew the opposite of intro was outro? Momentary stall at the 6x4 grid...over-thinking the strikethrough lines and the various directions. It was pretty linear, but well-crafted. Thanks, Bart!
The mechanics and complexity of the world presented matched Skutnik's normal style very well but the way the puzzles all had notes simplified the game greatly. I thought the story line could have been a bit more worked out but Submachine built up nicely over time. Is this going to be part of a new series or is it a stand alone?
The environment is fantastic, it definitely has a mistic mood. (Don't know if there was music, my computer is muted). I love how the objects are hidden in the landscape, you really need to look carefully. I dont like how there are parts that look like passageways but you cant go there. I miss some story too, but I know escape games are not about the story. I love how tehre are things that you think are clues but they arent (like the glows in the first screen). To be honest I had to watch the walkthrough video, just to realize that even though the red dial table had the right simbol in it, I had to redo it again to make it work - don't know why. Also with the green corridor, where you use up your 2 red balls, I thought the simbols with the UP arrow were meant to be the upper line of the code and somehow it seems to be the other way around - not hard to guess, as once it doesnt work you try to swap them, it's just an unnecessary misleading I think. But I think in overall, this could be developed into a bigger game, because the athmosphere is definitely very cool. Thank you!
Great game, not hard, but you need a bit of patience.
ReplyDeleteI have no idea what I am doing..
ReplyDeleteI have no idea what I am doing..
ReplyDeleteI need help with the red 6x10 grid. Anyone?
ReplyDeleteThis comment has been removed by the author.
ReplyDeleteFound hint to red grid, by looking up from the first grid.
ReplyDeleteNow stuck at the two dials.
Stuck on 4x5 grid... I suppose the note with roman numbers (I, II, III, IV, V) and numbers (24, 13, 23, 14, 12) is some clue for this grid, but how?...
ReplyDeletei´m stuck at the purple portal
ReplyDeletesolved
ReplyDeleteWalkthrough: http://youtu.be/p1qFs6bL67A
ReplyDeleteIt is a quite good game, except for the fact that every clue is pretty much spelled out for you. I don't mind that, but at the same I didn't feel like I really did anything. Here is the answer, let me write it down for you so that you don't have to, and put it over there. The hardest part was just finding where to click in the landscape to find the answer.
ReplyDeleteThis was kinda easy for Skutnik. Very enjoyable though.
ReplyDeleteT.
I had a good time!
ReplyDeleteThank you, Bart, for bringing this game to my attention.
Outro? Who knew the opposite of intro was outro? Momentary stall at the 6x4 grid...over-thinking the strikethrough lines and the various directions. It was pretty linear, but well-crafted. Thanks, Bart!
ReplyDeleteI love Skutnik's games! Thank you.
ReplyDeleteThe mechanics and complexity of the world presented matched Skutnik's normal style very well but the way the puzzles all had notes simplified the game greatly. I thought the story line could have been a bit more worked out but Submachine built up nicely over time. Is this going to be part of a new series or is it a stand alone?
ReplyDeletecool game, umm too be continued?
ReplyDeleteIt keeps glitching on me. I got the two three-symbol codes and i even heard the stone scraping sound effect but nothing happened.
ReplyDeleteNice...
ReplyDeleteMissed one bettery but found it in the end....
The environment is fantastic, it definitely has a mistic mood. (Don't know if there was music, my computer is muted). I love how the objects are hidden in the landscape, you really need to look carefully. I dont like how there are parts that look like passageways but you cant go there. I miss some story too, but I know escape games are not about the story. I love how tehre are things that you think are clues but they arent (like the glows in the first screen). To be honest I had to watch the walkthrough video, just to realize that even though the red dial table had the right simbol in it, I had to redo it again to make it work - don't know why. Also with the green corridor, where you use up your 2 red balls, I thought the simbols with the UP arrow were meant to be the upper line of the code and somehow it seems to be the other way around - not hard to guess, as once it doesnt work you try to swap them, it's just an unnecessary misleading I think. But I think in overall, this could be developed into a bigger game, because the athmosphere is definitely very cool. Thank you!
ReplyDeleteHate this games. Mine brain is gone, littel by littel. Before it was more easy. Now i dont now... :'-(
ReplyDeleteS
Great game, cheated one time because I had help.
ReplyDelete