Hi! I'm Bart Bonte, a Belgian independent game designer and bontegames.com is where I blog about new interesting browser and mobile games. My own games are all in the left column (or at the bottom of this page on mobile). More info about me and my games on bartbonte.com.
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March 03, 2015
inkanians
Control a squared Inca using the arrow keys to collect all the diamonds in each level of the puzzler Inkanians by Davit Masia.
Hm, I don't like it. It's not that the levels aren't challenging or whatnot, but I don't like the metallic, industrial feel I am getting. The sound is horrible and the graphics are not nice. And what's with the screen shaking every time I move? Who thought that would be a good idea to design? Not a fan. Sorry.
I'm not a fan of the music either, but I do like the graphics. Could've used a little more colour, perhaps, but it has a nice, almost nostalgic feel to it, like some of the games I used to play in the early nineties.
Not keen on this either I'm afraid. Very industrial, don't like the sound effects, the shaking, the dull colours and the fact it gets frustratingly hard. If the execution was better I may have tried harder with the later levels but I just got bored and gave up.
I quite liked it, particularly the sound fx. Banging metal makes an intensely non-computer sound that takes me out of my living room and into the world of the game. The oddly mechanical sounds of Bloxorz did the same thing.
rats.. it doesn't have a "level select" so I can't describe my solution.
It involved: 1) kick middle horizontal slider right 2) kick top-right horizontal slider right 3) go down, smashing blocks 4) kick bottom horizontal slider right 5) left, down, right, up, left, down, right - kick the middle horizontal slider and then follow it 6) somehow you should be able to reach the horizontally positioned starts 7) you should be able to use the vertical slider in its horizontal original position to reach the top-left horizontal slider 8) kick that slider right 9) use it to reach the remaining star
First !
ReplyDeletenow to try the game.
Hm, I don't like it. It's not that the levels aren't challenging or whatnot, but I don't like the metallic, industrial feel I am getting. The sound is horrible and the graphics are not nice. And what's with the screen shaking every time I move? Who thought that would be a good idea to design? Not a fan. Sorry.
ReplyDeletehm - doesn't start at all
ReplyDeleteStuck on 17, but enjoying it so far! :)
ReplyDeletedon't remember what level I quit - about 800 something moves - seemed to be a bug :(
ReplyDeleteI agree with Carly; the idea of the game is not bad, but the execution of the game's design is horrible.
ReplyDeleteI'm not a fan of the music either, but I do like the graphics. Could've used a little more colour, perhaps, but it has a nice, almost nostalgic feel to it, like some of the games I used to play in the early nineties.
ReplyDeleteNot keen on this either I'm afraid. Very industrial, don't like the sound effects, the shaking, the dull colours and the fact it gets frustratingly hard. If the execution was better I may have tried harder with the later levels but I just got bored and gave up.
ReplyDeleteAT LEVEL 47 A BUG
ReplyDeleteYes, there is a bug at level 47; lower left diamond will not disappear no matter how many times you run over it. Too bad. I like the game.
ReplyDeleteWatch out for the infinite loop :-(
ReplyDeleteI have just uploaded a new version that has a fix for the bug, cheers!
ReplyDeletethanks bart :)
ReplyDeleteI loved the game it was challenging my score was 999
ReplyDeletethanks Bart.
finished 999 moves ,grade D, levels 60
ReplyDeletethanks bart
excelent game
agreekfan
I quite liked it, particularly the sound fx. Banging metal makes an intensely non-computer sound that takes me out of my living room and into the world of the game. The oddly mechanical sounds of Bloxorz did the same thing.
ReplyDeleteReally liked this one!
please help with level 41... stuck
ReplyDeleteanother game without a way to turn the sound off
ReplyDeleteT.
Need a walkthrough - stuck at 35
ReplyDeleteAlso stuck at 35
ReplyDeleteAnd yes, watch out for infinite portal loops
Help !!! i'm also stuck at the level 35 since many hours !!!! and the walktrough is not avalaible and i can't read the little vidéo...Sorry for my english but i'm french !!!!!
ReplyDeleterats..
ReplyDeleteit doesn't have a "level select" so I can't describe my solution.
It involved:
1) kick middle horizontal slider right
2) kick top-right horizontal slider right
3) go down, smashing blocks
4) kick bottom horizontal slider right
5) left, down, right, up, left, down, right - kick the middle horizontal slider and then follow it
6) somehow you should be able to reach the horizontally positioned starts
7) you should be able to use the vertical slider in its horizontal original position to reach the top-left horizontal slider
8) kick that slider right
9) use it to reach the remaining star
It didn't involve:
moving the vertical slider
Hope that helps
I like this game and give me a solution for level 41!
ReplyDelete