Hi! I'm Bart Bonte, a Belgian independent game designer and bontegames.com is where I blog about new interesting browser and mobile games. My own games are all in the left column (or at the bottom of this page on mobile). More info about me and my games on bartbonte.com.
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October 03, 2015

alice house 2 #02 the garden of live flowers

Find five times the red queen to escape in the latest escape the room game by Funkyland: alice house 2 #02 the garden of live flowers.

25 comments:

  1. Great game as always, Thanks for posting Bart

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  2. That was fun. Quick and easy, but more interesting than the smaller Funkyland puzzles.

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  3. I had the right idea of what to do with the scissors, but for some reason it wouldn't work until after I'd used the cog wheel, even though the puzzles don't seem related. Bit weird.

    Anyway, it was really enjoyable, as always.

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  4. Oh my - Tesshi-e & Alice on the same day!

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  5. love love love funkyland

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  6. love funkyland games. clever puzzles, gorgeous illustrations.

    much better than the lousy pixel game graphics and ridiculously hard escape games.

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  7. Got plate, square plaque and figure. No tools left. I'll have to come back later.
    Good game!

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  8. hm, one piece is missing...

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  9. I have all except the last one, but can't see what to do with the scissors.

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  10. Stuck on where to find the keychain. No tools left, and no apparent puzzles left either. I can see a bell hanging from somewhere high up but when I click on it I'm in front of one of the doors.

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  11. The scissors? The paper in the box shows 'smile scissors + sun'. (The sun refers to the handle).
    The scissors can be placed below the smiling flowers, but, first undo the smiles, by turning the handle again.
    After placing the scissors, again turn the handle = exit key.

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  12. @Anna, the keychain : you placed the letters 'r e d' on the clock on the left.
    You took the key, but .. you also have to take the gear. Place the gear on where you took the picture (number 3), click 'go' again till the buttons stop and the keychain is yours to take.

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  13. and out, nice game!

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  14. Thanks, Arrie!! I wouldn't have got that on my own.

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  15. Nice, well done puzzles. Once again the key and items had neat art specific to the story. Thanks Bart!

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  16. that was nice - except the little pixel hunt
    thank you :)

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  17. I like the added complexity on this one. The room's geometry wasn't quite as enjoyable though. Keep 'em coming!

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  18. Have to admit, I'm stuck on scissors... I see no scissors! :)

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  19. I don't recall doing any pixel hunting on this one. As for the scissors, remember Funkyland's usual tricks: Sometimes there's a second item under another item. You probably just didn't notice it.

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  20. I have a crank in its hole at the starting area, the grid in Bart's thumbnail isn't responding to anything, and I can't figure out what to do with the telescope/spyglass. Any help?

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  21. SPOILER FOR GRID PUZZLE: At the top of the handholds, to the left of the telescope, there is a ribbon that shows where to get the numbers for the grid puzzle. So use the telescope on those grid squares to see what the numbers are. Then enter them.

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  22. One of my favorites so far! :D

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  23. The scissors are hard to find because the crank has to be turned the right way when you look around & then they are also under another item in the box.

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