bontegames

Hi! I'm Bart Bonte, a Belgian independent game designer and bontegames.com is where I blog about new interesting browser and mobile games. My own games are all in the left column (or at the bottom of this page on mobile). More info about me and my games on bartbonte.com.
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October 11, 2015

infinity inc

Find a clone gun, create your own clones and overcome deathly traps by destroying them in the puzzle platformer infinity inc by Dojo.

11 comments:

Darival said...

This is really a nice game

Anonymous said...

I enjoyed this right up till the level with the moving platform. It would take more do-overs than I'd enjoy playing to get through that one.

Anonymous said...

Same with the moving platform, the double jump in this game is pretty bad as well.

PK said...

WARNING: GLITCH

Just after the "lowering platform" level, you start in a room with apparently no left wall. So naturally, I decided to head left to see why -- and fell into a glitched area. After making sure this wasn't just some easter egg, I had to restart the game . . . which sent me all the way back to the beginning of the "chapter" I was in. Not worth my time to replay all of that, so I just quit.

PK said...

*had to reload the game (not restart)

Belz said...

Very nice game, I liked it a lot, finished the game with all the trophies and enjoyed playing it... thank you for sharing!

Ian said...

The double jump is terrible. It makes that moving platform nearly impossible. Giving up.

The Gordo said...

While I agree with everyone else about the controls, etc., it was still quite an enjoyable game.

Thank you, Bart!

Anonymous said...

Yup I also gave it up after spending more time on the moving platform level than all the rest of the game.

Margaret said...

I am really glad to see that I'm not the only person who had problems with the moving platforms and the double jumping.

Which is honestly too bad, because this really was a fun game otherwise.

Anonymous said...

amazing game but I didn't like the moving platform levels at least I got through it

 

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