bontegames
Hi! I'm Bart Bonte, a Belgian independent game designer and bontegames.com is where I blog about new interesting browser and mobile games. My own games are all in the left column (or at the bottom of this page on mobile). More info about me and my games on bartbonte.com.
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October 06, 2016
string theory
Manipulate strings to bring all shapes to the exit in each level of the physics puzzler string theory by TeamSemiColon.
Labels:
stringtheory,
teamsemicolon
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16 comments:
Finished. Odd. Controls are novel - take some getting used to. And once I did, it was over.
Only complaint is its way too short! Unity decided to behave for me this time, so the controls were very smooth and impressive, especially when manipulating the yellow strings. I actually giggled trying to push the blocks into place.
I really liked this game! Nice little change in the usual games we get here, and same as leslie, the controls were very smooth
Something different and definitely way too short.
I really liked this too.
fun but short. maybe there will be a levelpack on steam :)
I really liked this game. finished to soon.
Rebecca
Did anyone else play the same game I did? This was awful. The interludes were obnoxious; the controls were really finicky; and the interface just made it virtual guesswork trying to figure out what type of strings you were presented with.
I'm with anon - gave up on second level.
Finished the game in less then 10minutes :( Needs more levels.
Am I the only one who couldn't even get the game to run?
It's different. It's strange. I like it. :)
Thx, Bart, for sharing it with us!!!
I liked it, especially the yellow string, lots of ways to use it. But I agree that the interludes were a bit cheesy. For a moment I thought, maybe this was written by a jilted coder. And yay for Unity working on the linux Chrome.
I'm with Anonymous and Anonymous. I didn't like it at all.
Fun. I gave up after a while. But it was unique and I enjoyed the time spent. The audio comments were annoying.
T.
Gave me an error message about being unable to allocate enough memory. Unity Player at its very best ...
Holy memory leaks batman!
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