Hi! I'm Bart Bonte, a Belgian independent game designer and bontegames.com is where I blog about new interesting browser and mobile games. My own games are all in the left column (or at the bottom of this page on mobile). More info about me and my games on bartbonte.com.
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January 12, 2017

light puzzles [browser]

Move the mirrors to reflect the light beams and hit all the transparent spheres in the puzzle game light puzzles by Gamux.

28 comments:

  1. Started with rather easy puzzles. Nice timewaster.

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  2. first :)

    haven't done that for quite a while - still funny :)

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  3. the first 22 levels are very easy
    I do like the following ones
    problem is, i always get a massage that the site is out of memory after some time and at that point the game crushes :(

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  4. Yes. Out of memory on level 24 or something. Fun while it lasted.

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  5. After receiving the "out of memory" message (no massage for ME! :) ) on level 24, I reloaded the page and was able to continue. Got through 42 or something and no more error messages.

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  6. Got another out of memory error at level 35 or so, just when it got interesting again.

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  7. I'm also getting those "out of memory" messages - very frustrating especially in the later levels which take longer and I'm just getting close to a solution and I get an out of memory message.

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  8. Not sure why it says browser game, nothing opens on the Newgrounds link and it tells me to download the game from the Google Play store.

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  9. It's on Google Play too Helen, but it's a browser game. Maybe you're not waiting long enough for the game to load?

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  10. Sigh another another nice looking game with Unity problems.
    Not only did I get the memory error pop up on #35 but the tab would not close.
    Then after pulling off some other tabs I wanted to keep watching, the entire google chrome browser refused to close until I opened up my task manager.

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  11. I was enjoying this game too, until I got the error dialogue box that says:

    An embedded page at UPLOADS.UNGROUNDED.NET says:
    Out of memory. If you are the developer of this content, try allocating more memory to your WebGL build in the WebGL player settings.


    I got that the first time at level 21, and it caused all of my open browser pages to crash. So I went back and to the game page and picked up where I left off. The error box popped up again on level 38.
    I may return at a later date to try to finish the game, and hopefully they will have fixed the problem by that time.
    For what it's worth, I'm using Chrome on a Windows 10 machine.

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  12. Just kept the tab open for 45 minutes and it hasn't loaded, refreshed the page 5 times still not loaded. Other games work fine for me and all my add ons are up to date so not sure what the problem is.

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  13. Helen, I had the same problem until I realized that my browser was asking for permission to run unity (at the very top left of the page). Maybe you're experiencing the same issue I did?

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  14. I liked this game, but the difficulty curve was so gradual at the beginning that it was too easy for too long. Really started to enjoy things around level 40 or so. I have also run into the memory issue, seems like it happens when I'm on a level for more than a minute or two. It's now crashed 4 times on level 53 (the darned mirror angles and their placements are hard for me to memorize for a retry to go quickly). Giving up for now, too frustrating to almost complete levels repeatedly only to have the game crash. :(

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  15. Last few levels were very difficult to position the mirrors accurately enough with a mousepad, but maybe there were easier solutions.

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  16. I need help!! I'm on level 36

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  17. This would be a neat game to teach kids about light refraction, but I found it really simple.

    Around level 24 or so, with multiple beams it got more interesting, but then the difficulty dropped off again - I guess as the game introduced a new wave of problems to solve, but it was all pretty intuitive anyway.

    Level 51 lagged out and practically crashed Firefox, so I that's as far as I could get, which is a shame, because it's quite a neat little game, and I wanted to see if it would get more challenging.

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  18. I'm stuck on 37....help!

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  19. The game is too glitchy. It doesn't save progress, got a message I was out of memory, crashed my Mac twice (never happens). It's too bad because this is a cool game.

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  20. was level 37 the one that makes a picture of a star when you're done? that was my favorite, because it made it feel like there was a "right" answer when you finished. I also like the maze ones

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  21. 55 levels done with only two crashes (last ten levels).
    The main problem is there is a lot of solution on the last levels, by cutting accuratly the light beam...

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  22. I could finally finish all 55 levels.
    To avoid "the message" and the following crash I restartet levels I had to think a bit longer for. So I could manage to get through. And that was fun!
    :)

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  23. Try this minecraft map to play it in 3d.
    http://www.minecraftmaps.com/puzzle-maps/laser-controller

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  24. I need help on 53!! I find it funny that people are talking about the crashes when I've had no problems myself

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  25. @anonymous
    level 53 - try splitting the light...

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  26. Does anyone else have any tips for level 53?

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  27. Nice game, but - there are 3 "but" :
    1) the first 30 levels are too easy and somehow boring
    2) level 53 can be boring because it's some kind of "pixel positioning" - although there are probably many solutions... I found one which lefts two unused mirrors...
    3) from level 50 the game starts to crash regularly - that also is boring...
    A pity because the game idea is quite nice....

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  28. For those who are blocked, here is a link to a solution for level 53, using only 10 of the 13 available mirrors...
    SPOILER : http://fr.tinypic.com/r/2a777fk/9 SPOILER

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