
bontegames
Hi! I'm Bart Bonte, a Belgian independent game designer and bontegames.com is where I blog about new interesting browser and mobile games. My own games are all in the left column (or at the bottom of this page on mobile). More info about me and my games on bartbonte.com.
Get in touch: email - bluesky - facebook - youtube - instagram
March 29, 2017
phase [browser]

Subscribe to:
Post Comments (Atom)
If you are you looking for a solution or a walkthrough for one of the game links, please have a look in the comments.
Are you on facebook? Bontegames is too! Like the bontegames facebook page:
Are you on facebook? Bontegames is too! Like the bontegames facebook page:
5 comments:
The controls took getting used to...but it was kinda clever. Thanks, Bart.
loved it :) thanks!
Yesssss! I have wanted to see more games like this ever since I read about that four-dimensional game Miegakure that keeps getting not developed by Marc ten Bosch. Like, is he procrastinating or something?
Seriously, though, I love the concept of more than one thing being in one place, having to maneuver around inside or outside of solid objects, etc. I'd like to see more of this, especially if a) it didn't make my computer work so hard, b) the movement was more fluid, and c) it contained more probable physics than you landing on top of things you would have landed in the same place as. Maybe jumping could be introduced...?
Clever mechanics, loved the game, thanks!
This reminded me of a problem with traveling in multi dimensions brought up in a book: The Number of the Beast by Robert A. Heinlein.
The A.I. had to "pop in" quite a way out, then scan for objects before getting closer.
Otherwise your going to blow up, or become a black hole, or what ever.
Post a Comment