Hi! I'm Bart Bonte, a Belgian independent game designer and bontegames.com is where I blog about new interesting browser and mobile games. My own games are all in the left column (or at the bottom of this page on mobile). More info about me and my games on bartbonte.com.
Get in touch: email - twitter - facebook - youtube - instagram
August 14, 2017
supernode [browser]
Create and combine nodes to produce the right amount of energy from the flowing particles in Supernode by Dustyroom, created for the 'running out of power' themed Ludum Dare 39 game jam.
It is a well done game, especially for a Ludum Dare game, but without an ending or goal, it felt too much like work. Some games can do the "keep going until you lose" mechanism, but that one just didn't do it for me. Though, I did like the art design.
I played this for hours last night. Quite addictive! But I died every time one of the diamond nodes disappeared without warning. Today, I'm quite pleased to discover the new improvement to address that problem. Thanks, Dustyroom! Great game!
Felt buggy sometimes. I'd have things set up right, and watch all the inputs enter a node, but no outputs would be produced. Happened twice in eight games. Also, the RNG seemed to have balance issues some games. The concept is cool, even if the execution is unpolished.
If you are you looking for a solution or a walkthrough for one of the game links, please have a look in the comments.
Are you on facebook? Bontegames is too! Like the bontegames facebook page:
5 comments:
strange little game.
I would expect to have some levels to clear
It is a well done game, especially for a Ludum Dare game, but without an ending or goal, it felt too much like work. Some games can do the "keep going until you lose" mechanism, but that one just didn't do it for me. Though, I did like the art design.
I played this for hours last night. Quite addictive! But I died every time one of the diamond nodes disappeared without warning. Today, I'm quite pleased to discover the new improvement to address that problem. Thanks, Dustyroom! Great game!
An excellent game no levels. But trying to beat your high score is OK by me?
Felt buggy sometimes. I'd have things set up right, and watch all the inputs enter a node, but no outputs would be produced. Happened twice in eight games. Also, the RNG seemed to have balance issues some games. The concept is cool, even if the execution is unpolished.
Post a Comment