Hi! I'm Bart Bonte, a Belgian independent game designer and bontegames.com is where I blog about new interesting browser and mobile games. My own games are all in the left column (or at the bottom of this page on mobile). More info about me and my games on bartbonte.com.
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January 14, 2018
kiri's garden [browser]
Kiri's Garden is a puzzlescript puzzler by Tim Knauf without instructions, but discovering the mechanics is part of the joy! (X is the action key, Z key to undo a move, R key to restart a level)
22 comments:
Meepcom
said...
I love this game. It's a great concept and I like how there are progressively more and more different types of plants.
I think (I am maybe 10 levels in) that at every level, you are supposed to plant something in every vacant space except the marked ones where the trees are supposed to go, then put in the trees.
Different plants occupy space in different ways, so you have to figure out the right order and placement to get you there.
Disclaimer: I am currently stuck, so I might be wrong.
1: Go to the tree 2: Pick up the tree (press x) 3: Go to the empty square. 4: Plant the tree (press x) 5: The bridge going 'up' is now clear, so go 'up' to level 2.
The only thing I didn't like was the tomato plants. There was no rhyme or reason why they would grow in the patterns they did. In a big open area they'd grow 8 blocks, unless you filled one square 5 steps away and then I might get a growth of only 1 or 2.
Agree - interesting and creative, but tomato plants & mushroom colonies have me confused regarding how they behave.
Otherwise, each plant grows in a predictable way. You need to fill in all the empty spaces, except for the spots for the trees. This opens the path to the trees, plant the trees in order to open the path to the next level.
Tomatoes are perfectly predictable too, assuming I'm thinking of the right plant here. As the hint said, 'Tomatoes like flowers'. So as a result, [Spoilers, I guess?] they will grow towards flowers in straight lines from where they start and from those straight lines. This is a terrible explanation, of course.
It's a fine explanation. Here's the actual "rule":
If a square with a tomato plant on it can "see" a flower (up/down or left/right, unimpeded by water or another plant), it will grow itself towards that flower in a straight line until it hits the flower.
Repeat as necessary. If one of the squares that has a new tomato plant can see another flower, it will send off it's own row towards it.
Also, and this is kind of fun: if you first plant a tomato plant, and then *later* plant a flower that the tomato plant can see, it will grow a row of tomato plant towards the new flower too.
Set a mushroom down, the 'big' mushroom goes where you set it down, and you get 'little' mushroomlet (the little + signs).
Set a mushroom down near others: any placement that would add a "+" mushroomlet to an existing "+" mushroomlet gives a big mushroom at that existing site. And that new big mushroom will spawn new little mushroomlets "+'s" around it, so you can get a cute little chain reaction if the board is set up for it.
I am stuck on the one where you have a flower, tomato, mushroom, and grass to plant. I think the level was called something like assistance. I have been trying to solve it multiple ways and can't figure out how to keep the tree planting spots from being covered. Any suggestions or hints? Thanks
Planting trees after each level got repetitive quick (maybe they should just sprout instead), and the last two levels were easy compared to the ones before.
But I liked it a lot and looks like a bunch of work went in!
Is anyone else stuck on what to do the with sweet potatoes? I'm going to start the game over because I believe I'm missing something simple. I'd appreciate any hints. Thanks!
If you are you looking for a solution or a walkthrough for one of the game links, please have a look in the comments.
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22 comments:
I love this game. It's a great concept and I like how there are progressively more and more different types of plants.
I have no idea what is expected at "sweet potatoes"...
i can't figure this game out at all...any hints?
I think (I am maybe 10 levels in) that at every level, you are supposed to plant something in every vacant space except the marked ones where the trees are supposed to go, then put in the trees.
Different plants occupy space in different ways, so you have to figure out the right order and placement to get you there.
Disclaimer: I am currently stuck, so I might be wrong.
i still don't get it- how do you do the first level?
First level spoiler:!!!!:
1: Go to the tree
2: Pick up the tree (press x)
3: Go to the empty square.
4: Plant the tree (press x)
5: The bridge going 'up' is now clear, so go 'up' to level 2.
thanks! I missed the pick things up concept lol now it all makes sense
Creative concept.
I really like the way the different plants interact.
Can't get past lvl2. Clearly missing something basic.
The only thing I didn't like was the tomato plants. There was no rhyme or reason why they would grow in the patterns they did. In a big open area they'd grow 8 blocks, unless you filled one square 5 steps away and then I might get a growth of only 1 or 2.
Agree - interesting and creative, but tomato plants & mushroom colonies have me confused regarding how they behave.
Otherwise, each plant grows in a predictable way. You need to fill in all the empty spaces, except for the spots for the trees. This opens the path to the trees, plant the trees in order to open the path to the next level.
I'm now stuck on 14/21...
Tomatoes are perfectly predictable too, assuming I'm thinking of the right plant here.
As the hint said, 'Tomatoes like flowers'.
So as a result,
[Spoilers, I guess?]
they will grow towards flowers in straight lines from where they start and from those straight lines.
This is a terrible explanation, of course.
It's a fine explanation. Here's the actual "rule":
If a square with a tomato plant on it can "see" a flower (up/down or left/right, unimpeded by water or another plant), it will grow itself towards that flower in a straight line until it hits the flower.
Repeat as necessary. If one of the squares that has a new tomato plant can see another flower, it will send off it's own row towards it.
Also, and this is kind of fun: if you first plant a tomato plant, and then *later* plant a flower that the tomato plant can see, it will grow a row of tomato plant towards the new flower too.
Also, the mushroom colonies are also predictable:
Set a mushroom down, the 'big' mushroom goes where you set it down, and you get 'little' mushroomlet (the little + signs).
Set a mushroom down near others: any placement that would add a "+" mushroomlet to an existing "+" mushroomlet gives a big mushroom at that existing site. And that new big mushroom will spawn new little mushroomlets "+'s" around it, so you can get a cute little chain reaction if the board is set up for it.
I am stuck on the one where you have a flower, tomato, mushroom, and grass to plant. I think the level was called something like assistance. I have been trying to solve it multiple ways and can't figure out how to keep the tree planting spots from being covered. Any suggestions or hints? Thanks
Nevermind, I finally figured it out.
And finally done all levels - mastered tomato & 'shroom planting by trial and error :-)
Fun puzzle game :-)
Planting trees after each level got repetitive quick (maybe they should just sprout instead), and the last two levels were easy compared to the ones before.
But I liked it a lot and looks like a bunch of work went in!
I thought Level 18 was the hardest.
Nr 3, Grass loves to spread - but how??
Nevermind, it suddenly did, I overlooked something.
Is anyone else stuck on what to do the with sweet potatoes? I'm going to start the game over because I believe I'm missing something simple.
I'd appreciate any hints. Thanks!
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