Hi! I'm Bart Bonte, a Belgian independent game designer and bontegames.com is where I blog about new interesting browser and mobile games. My own games are all in the left column (or at the bottom of this page on mobile). More info about me and my games on bartbonte.com.
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February 26, 2018
warehousepanic [browser]
Fill up the board with tetris blocks and make as large as possible consecutive blocks to beat the other 2 opponents in the strangely addicting WarehousePANIC by Rezoner.
Wow, this is really fun! Reminds me of a board game I used to play called Blokus where you would take turns placing tiles and try to cover a lot of the board, but that one had the catch that you couldn't put two of your pieces adjacent, whereas in this you get extra points for that. My highest score so far is 452, anyone here do better?
Oh yeah, also noticed a glitch with the thing at the end that tells you how you placed: it usually gets your block type wrong (lumber, brick houses, trees, or swimming pools).
I really like that game. I just wish it would work better... the lag is way too big for me for a competitive game. The author should think about bringing a stable version of this to steam or so.
Somehow I managed to get in a five player match. Me and another player shared blocks since there are only four types and our scores were only different based on the points you get when putting a block.
That's odd, the leaderboard glitch wasn't there when I played yesterday... Also look what the developer said on Twitter:
Consider this: http://wilds.io (12 months of work) https://wanderers.io (3 months of work) https://warehousepanic.io (1 week of work) All have the same revenue. Don't expect any ambitious browser based games from me anymore. #gamedev #HTML5
Wow, this is really fun! Reminds me of a board game I used to play called Blokus where you would take turns placing tiles and try to cover a lot of the board, but that one had the catch that you couldn't put two of your pieces adjacent, whereas in this you get extra points for that. My highest score so far is 452, anyone here do better?
ReplyDeleteOh yeah, also noticed a glitch with the thing at the end that tells you how you placed: it usually gets your block type wrong (lumber, brick houses, trees, or swimming pools).
ReplyDeleteMy highscore now is 466, but I'm not sure since the highscore board disappears after half a second every time I see it.
ReplyDeleteI really like that game. I just wish it would work better... the lag is way too big for me for a competitive game. The author should think about bringing a stable version of this to steam or so.
ReplyDeleteWow, not a single bit of instructions. It just throws you into a multiplayer game with no idea what to do. Pass.
ReplyDeleteit IS addicting.
ReplyDeleteIts VERY fun. I agree about experiencing a bit of lag, but for a free online multiplayer game, it's super addicting and fun to play.
ReplyDeleteThis is indeed so much fun, love love love!
ReplyDeleteSUCH FUN!
ReplyDeleteSomehow I managed to get in a five player match. Me and another player shared blocks since there are only four types and our scores were only different based on the points you get when putting a block.
ReplyDeleteThat's odd, the leaderboard glitch wasn't there when I played yesterday... Also look what the developer said on Twitter:
ReplyDeleteConsider this:
http://wilds.io (12 months of work)
https://wanderers.io (3 months of work)
https://warehousepanic.io (1 week of work)
All have the same revenue.
Don't expect any ambitious browser based games from me anymore.
#gamedev #HTML5