Hi! I'm Bart Bonte, a Belgian independent game designer and bontegames.com is where I blog about new interesting browser and mobile games. My own games are all in the left column (or at the bottom of this page on mobile). More info about me and my games on bartbonte.com.
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June 18, 2018

grow figure [browser]

Eyezmaze just launched a crowdfunding campaign to revive his grow games and make the transition from Flash to html5 and released a mini htmlt5 grow game: grow figure.

9 comments:

  1. Nice little game - and a nice ending too!

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  2. Cute game, aside from the ultra repetitive music. And the booing when you do the heart last.
    As for a hint on how to solve, the last 3 options are the Homestuck number.

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  3. This isn't a new game?? I remember playing it on the site a long while back, and the date on the post is 2011. Still fun though

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  4. It may be that the conversion to HTML5 is new, rather than the older flash version. Anyway, this may be an unpopular opinion, but the Grow games are kind of weak (this one being no exception). He has some really great other games, but the Grow games tend to just be trial-and-error, and not much else. They have some some neat, cute animations, but they're just not very good as games themselves.

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  5. And to add, I was really disappointed to find that those old great games seem to be completely missing from his site. I might be able to find some of them hosted elsewhere, but who knows.

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  6. *wonders if the game should have a walkthrough*

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  7. Yes it's not really a new game, but a html5 remake of a no longer available flash game. But in the meantime Eyezmaze just released a brand new grow game!

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  8. Actually the original, flash version is still available, under the original name: Grow Nano 4 (scroll down a little to reach the game).

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  9. @Anonymous There *is* a little trial-and-error involved, but if you pay attention to the clues at the end of each attempt, then it should be minimal. Usually these can be solved in 4-8 attempts depending on how many items there are, as opposed to the hundreds of attempts a pure trial-and-error approach would take. You need to note how the various items interact with each other, and which ones didn't evolve fully at the end of each failed attempt. Great games.

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