Hi! I'm Bart Bonte, a Belgian independent game designer and bontegames.com is where I blog about new interesting browser and mobile games. My own games are all in the left column (or at the bottom of this page on mobile). More info about me and my games on bartbonte.com.
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July 15, 2018
little dragon adventure [browser]
The evil Chiro Empire has captured all of the other dragon eggs and it's your job to save them in the metroidvania-style platformer Little Dragon Adventure by Mush.
Pretty lackluster overall, but the thing that really makes it go from a mediocre game to a bad game is how the gun shoots when you release 'x' and not when you press it. When you want people to jump and shoot with such janky controls to begin with, you can't do stuff like that.
Akroe: You'll have to refresh the page, and then do the sequence on the title screen before you press X. When you do that, the flames on the screen will turn green - then you can begin. Not going to tell you what's different, though... it is quite the challenge :P
i thought it was up up up left down right? but yeah, input it on the title screen. i really really loved this one. super cute, and a little easy for my taste, but the second campaign was incredible. really really fun. also nice effect that when enemies are killed they explode into their pixels.
I beat Challenge Mode without the dash power-up. So few checkpoints around that area, so many skeletons, and the power-up isn't even that helpful. Definitely more of a fun challenge, you really get to hate all those gray skeletons and the blob-things. The idea of putting the weapon far away from the start was a good one; it allowed me to perfect my avoidance skills, which are often more helpful than actually firing.
As for people who are lost or going in circles, I found that the map eliminated all that for me; just keep careful track of where you are and look for the spots you still need to explore. Most importantly, keep trying and don't give up if an area is too hard! You can always visit another area and come back later.
Returning to this game three years later... I don't think Challenge Mode actually has the "dash power-up" (by which I assume I meant the charge shot). There must have been a circular path I gave up on that appeared to be leading to it. Anyway I may have given this game a little too much credit, but hey, it's a pico-8 game. Still a decent waste of an hour or so, you could do worse.
I finished it but does anybody know how or where to input the sequence you get when finishing?
ReplyDeleteIt seems like DOWN DOWN LEFT DOWN RIGHT but I might be mistaken
Love the game so far but unable to find the last key :-(
ReplyDeletePretty lackluster overall, but the thing that really makes it go from a mediocre game to a bad game is how the gun shoots when you release 'x' and not when you press it. When you want people to jump and shoot with such janky controls to begin with, you can't do stuff like that.
ReplyDeleteAkroe: You'll have to refresh the page, and then do the sequence on the title screen before you press X. When you do that, the flames on the screen will turn green - then you can begin. Not going to tell you what's different, though... it is quite the challenge :P
ReplyDeleteIf anyone is thoroughly lost, or closed the ending screen too quickly, here's a screencap of the last screen that includes a completed map:
ReplyDeletehttps://imgur.com/gallery/oDbFe8e
i thought it was up up up left down right? but yeah, input it on the title screen.
ReplyDeletei really really loved this one. super cute, and a little easy for my taste, but the second campaign was incredible. really really fun. also nice effect that when enemies are killed they explode into their pixels.
Any clues for the second game please? Map? Where to find keys? Going round in a loop att he moment lol
ReplyDeleteI beat Challenge Mode without the dash power-up. So few checkpoints around that area, so many skeletons, and the power-up isn't even that helpful. Definitely more of a fun challenge, you really get to hate all those gray skeletons and the blob-things. The idea of putting the weapon far away from the start was a good one; it allowed me to perfect my avoidance skills, which are often more helpful than actually firing.
ReplyDeleteAs for people who are lost or going in circles, I found that the map eliminated all that for me; just keep careful track of where you are and look for the spots you still need to explore. Most importantly, keep trying and don't give up if an area is too hard! You can always visit another area and come back later.
Excellent game - loved it and reached the end which rarely happens to me!! :o)
ReplyDeleteReturning to this game three years later... I don't think Challenge Mode actually has the "dash power-up" (by which I assume I meant the charge shot). There must have been a circular path I gave up on that appeared to be leading to it. Anyway I may have given this game a little too much credit, but hey, it's a pico-8 game. Still a decent waste of an hour or so, you could do worse.
ReplyDelete