Hi! I'm Bart Bonte, a Belgian independent game designer and bontegames.com is where I blog about new interesting browser and mobile games. My own games are all in the left column (or at the bottom of this page on mobile). More info about me and my games on bartbonte.com.
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September 07, 2018
sliding ground [browser]
Push a crate on all targets by using pieces of sliding ground in the puzzlescript puzzler Sliding ground by Rosden Shadow. (Z-key to undo a move, R-key to restart a level)
For level 3: you need to make a U-ish shape. Take the single block up to the horizontal double. Figure out a way to connect it so the other single block to make an L and go from there. (Hint: you can move down further than you think you can.)
This was a hard one! At least the difficulty seemed to scale well, each level introduced a slightly different wrinkle. Took me several days of revisiting puzzle to finally figure stuff out.
Got it! Wow, that was tricky. I'd worked out the general principle, but actually getting there without joining them up too soon - and then manoeuvring once they were joined up - was not easy at all.
This is a good one!
ReplyDeletegave up on the third level.. not even a guess on how to do it.
ReplyDeleteHow do you do level 3?
ReplyDeleteFor level 3: you need to make a U-ish shape. Take the single block up to the horizontal double. Figure out a way to connect it so the other single block to make an L and go from there. (Hint: you can move down further than you think you can.)
ReplyDeleteThank you for the level 3 solution. Got it after two days of head banging!!
ReplyDeleteHow do you get past level 5?
ReplyDeleteFor level 5: Forget the right-top corner block. Make L shape with 3 blocks and carry the right-bottom stone first.
ReplyDeleteThis was a hard one! At least the difficulty seemed to scale well, each level introduced a slightly different wrinkle. Took me several days of revisiting puzzle to finally figure stuff out.
ReplyDeleteThank you!
ReplyDeleteHas anybody solved level 9?
ReplyDeleteHint for level 9.
ReplyDeleteMaybe you can logically find out how blocks should be connected.
The point is WHEN you connect them.
Got it! Wow, that was tricky. I'd worked out the general principle, but actually getting there without joining them up too soon - and then manoeuvring once they were joined up - was not easy at all.
ReplyDelete