Hi! I'm Bart Bonte, a Belgian independent game designer and bontegames.com is where I blog about new interesting browser and mobile games. My own games are all in the left column (or at the bottom of this page on mobile). More info about me and my games on bartbonte.com.
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Sometimes the guy stops on a sticky & get stuck there. Also the menu (enter) should show all the levels & if you got the gold. Final thing that made me quit was the precise timing needed. I "liked" the first boss.
Yeah, that was fairly difficult. The level design is creative and simple enough, but the precision timing needed combined with the imprecision of the controls made this challenging. Often it felt like I was pressing z at the right time but the input was lagging ever so slightly and causing me to slide into a spike or mistime a double jump. Still possible, and fun, though!
Just got the cake! I thought it was very well designed for a one button platformer; just difficult enough to be engaging, and a low enough death penalty to keep me trying until I got there. Some precision timing required, of course, but that's to be expected from a one button game, or there's no difficulty at all. I did expect some Portal jokes in the comments though...
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9 comments:
Stress! Survived 4 before I got too stressed
Sometimes the guy stops on a sticky & get stuck there.
Also the menu (enter) should show all the levels & if you got the gold.
Final thing that made me quit was the precise timing needed.
I "liked" the first boss.
It's not a relaxing game. Only one option to control (Z for jumping). Gave up after level 4.
Got the cake. That was HARD
Yeah, that was fairly difficult. The level design is creative and simple enough, but the precision timing needed combined with the imprecision of the controls made this challenging. Often it felt like I was pressing z at the right time but the input was lagging ever so slightly and causing me to slide into a spike or mistime a double jump. Still possible, and fun, though!
2nd Boss seems impossible
Just got the cake! I thought it was very well designed for a one button platformer; just difficult enough to be engaging, and a low enough death penalty to keep me trying until I got there. Some precision timing required, of course, but that's to be expected from a one button game, or there's no difficulty at all. I did expect some Portal jokes in the comments though...
Oh yeah, 472 deaths...
For people stuck on second boss: Jump into the blocks with the ropes attached to cut them.
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