Hi! I'm Bart Bonte, a Belgian independent game designer and bontegames.com is where I blog about new interesting browser and mobile games. My own games are all in the left column (or at the bottom of this page on mobile). More info about me and my games on bartbonte.com.
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June 02, 2020
wall roller [browser]
Wall Roller is the latest puzzle game by Robert Alvarez. Rolling on the walls is automatic, you just need to decide when to switch from one wall to another.
It was intriguing, in other words I would like to see how far I can play this game, how hard can the levels get. I am impressed with the brain and how I can train it. A great game indeed.
I dispute the levels being pretty easy! They start to get harder when the spiky things appear, and by level 16 it's a tough test of hand-eye coordination. I might give up at level 18, where I can see where I need to go but my reaction time isn't good enough. It would help if there was somewhere to rest halfway.
Hand-eye coordination? It is only timing. Also most of the time your just changing the color. If the island your jumping to has blue on it... So ya I would say the levels were easy.
This is a bit off topic, but maybe some of you puzzle game fans are able to help me?
I'm trying to find a browser game I played 1-2 years ago. It was a bit similar to sokoban games, as you had to push boxes in place to get to the exit. The boxes were used to block electric currents that would otherwise zap you on your way out. The graphics were simple 2D in black/white/gray. The boxes were black squares and the currents thin zigzag lines.
I thought I had found the game through this blog but I have looked in the archives and I can't seem to find it.
Fun game. Almost all of the levels are pretty easy and the ones that aren't are only a little harder. Good job.
ReplyDeleteSimple, yet so fun game play. Enjoyed the music, too. Thanks, Robert and Bart!
ReplyDeleteIt was intriguing, in other words I would like to see how far I can play this game, how hard can the levels get. I am impressed with the brain and how I can train it. A great game indeed.
ReplyDeleteI dispute the levels being pretty easy! They start to get harder when the spiky things appear, and by level 16 it's a tough test of hand-eye coordination. I might give up at level 18, where I can see where I need to go but my reaction time isn't good enough. It would help if there was somewhere to rest halfway.
ReplyDeleteHand-eye coordination?
ReplyDeleteIt is only timing.
Also most of the time your just changing the color.
If the island your jumping to has blue on it...
So ya I would say the levels were easy.
This is a bit off topic, but maybe some of you puzzle game fans are able to help me?
ReplyDeleteI'm trying to find a browser game I played 1-2 years ago. It was a bit similar to sokoban games, as you had to push boxes in place to get to the exit. The boxes were used to block electric currents that would otherwise zap you on your way out. The graphics were simple 2D in black/white/gray. The boxes were black squares and the currents thin zigzag lines.
I thought I had found the game through this blog but I have looked in the archives and I can't seem to find it.
Anyone?
Squarus II . . . ?
ReplyDelete@Stage name yes! Thank you so much!!!
ReplyDeleteFinished! Coming back to it rested makes a big difference.
ReplyDelete(level 18 is still the hardest)