Hi! I'm Bart Bonte, a Belgian independent game designer and bontegames.com is where I blog about new interesting browser and mobile games. My own games are all in the left column (or at the bottom of this page on mobile). More info about me and my games on bartbonte.com.
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August 12, 2020
escape game teatime [browser]
The tea ceremony of the mice is disturbed by bear falling in front of their house. Please help them to escape and save the bear in the latest escape the room game by Nicolet: Escape Game Teatime.
11 comments:
Anonymous
said...
Tougher than normal. I still have no clue how the HEART, TEARDROP, TRIANGLE, WEDGE puzzle was worked out. Makes zero sense to me. The rest was manageable.
Tough but fun. I agree that the Heart, Teardrop, Triangle, Wedge puzzle made no sense, even with trying to figure out how the S shapes need to be configured.
Re: teardrop, heart, wedge, triangle Underneath the buttons is a straight strip of medal, like the S shaped metal in the shelf. That's the hint telling you to imagine bending the decorative S shape of the shelf straight. Same principle as the yellow dot and the bees in the windows.
Nicolet games are always fun and cute. I liked it!
This was typically cute and actually somewhat challenging. My one complaint is that, as Anonymous 14 August 2020 observed, you are artificially locked out of solving a puzzle until after you've seen the clue. I understand that the gamedev doesn't want the player to be able to brute-force the solution, but it takes me out of the narrative when I realize the game knows I'm playing a game.
I don't think much of the, "but that's how it would be in real life" defense of tedious game mechanics. But that's not what's at issue here. Here, it's not so much that a real life puzzle would let you brute-force the solution. It's that the game creates the reasonable expectation that entering the proper combination will open the lock but, due solely to the fact that it's a game, that expectation is thwarted until the game knows you've seen the clue. That's kind of a needle-scraping-the-record moment when you realize it, because it shocks you out of the story and back into the reality of the fact that you're playing a game.
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11 comments:
Tougher than normal. I still have no clue how the HEART, TEARDROP, TRIANGLE, WEDGE puzzle was worked out. Makes zero sense to me. The rest was manageable.
Took me a while to get that puzzle too, position of the symbols with respect to the curved lines (S shapes) is to be considered
Tough but fun. I agree that the Heart, Teardrop, Triangle, Wedge puzzle made no sense, even with trying to figure out how the S shapes need to be configured.
imagine bending out the S shape so it's straight, I suppose
The Line of the s-shape should be considered the base of the shape
Re: teardrop, heart, wedge, triangle
Underneath the buttons is a straight strip of medal, like the S shaped metal in the shelf. That's the hint telling you to imagine bending the decorative S shape of the shelf straight. Same principle as the yellow dot and the bees in the windows.
Nicolet games are always fun and cute. I liked it!
I was stuck for a while do to bad note taking.
Wrote "p" for purple grape not for pear lol.
BTW. you can't brute force till you see the clue.
This was typically cute and actually somewhat challenging. My one complaint is that, as Anonymous 14 August 2020 observed, you are artificially locked out of solving a puzzle until after you've seen the clue. I understand that the gamedev doesn't want the player to be able to brute-force the solution, but it takes me out of the narrative when I realize the game knows I'm playing a game.
I don't think much of the, "but that's how it would be in real life" defense of tedious game mechanics. But that's not what's at issue here. Here, it's not so much that a real life puzzle would let you brute-force the solution. It's that the game creates the reasonable expectation that entering the proper combination will open the lock but, due solely to the fact that it's a game, that expectation is thwarted until the game knows you've seen the clue. That's kind of a needle-scraping-the-record moment when you realize it, because it shocks you out of the story and back into the reality of the fact that you're playing a game.
All that said, I did like this one.
Didn't really enjoy this one. Definitely not one of Nicolet's best.
Liked it as always, but definitely not the best from Nicolet - some tricky riddles, not "as logical" as usually.
Cute. I liked it. Didn't have too much problem with any of the puzzles. (Tea cup on the head made me laugh!)
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