Hi! I'm Bart Bonte, a Belgian independent game designer and bontegames.com is where I blog about new interesting browser and mobile games. My own games are all in the left column (or at the bottom of this page on mobile). More info about me and my games on bartbonte.com.
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December 23, 2020
inflaming blade [browser]
It's dangerous to go alone so take the sword to conquer the game Inflaming Blade by Dino0040 and btw what do you mean 'The sword is way too big for you'?
I watched an entire video with the Latin tab muted in a small window. My sprite kept wandering around on me. Back into battle, turn around, back out, & reenter sword first. Your health refills every room change. The hard part is not falling. Watch your feet & the tip of the sword. Loved the ears & music although I always mute games.
The first room with the holes: finally figured out how to balance the sword across the hole with careful moving, watching my feet and going verrrry slowly even at the very end.
Next room: rebound those bubbles.
After that, you'll pretty much know or figure out what to do.
That was absolutely terrible. I want the three or so minutes I wasted on that back. Basing a game around janky, awkward, inconsistent controls is something no one should ever do.
If you are you looking for a solution or a walkthrough for one of the game links, please have a look in the comments.
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7 comments:
First but I can't even get the sword!!
When you get tired of the Latin check out the sparkles.
I keep getting dragged down by the weight of that sword.
I watched an entire video with the Latin tab muted in a small window.
My sprite kept wandering around on me.
Back into battle, turn around, back out, & reenter sword first.
Your health refills every room change.
The hard part is not falling.
Watch your feet & the tip of the sword.
Loved the ears & music although I always mute games.
The first room with holes was fun for a bit, then the ridiculousness of the pin-point accuracy required to get the fucking thing thru lost me..
Tips:
The first room with the holes: finally figured out how to balance the sword across the hole with careful moving, watching my feet and going verrrry slowly even at the very end.
Next room: rebound those bubbles.
After that, you'll pretty much know or figure out what to do.
I hope this helps -- "Anonymous C"
In the room after the bubbles, should one drag or bush the sword through the first corridor?
That was absolutely terrible. I want the three or so minutes I wasted on that back. Basing a game around janky, awkward, inconsistent controls is something no one should ever do.
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