Hi! I'm Bart Bonte, a Belgian independent game designer and bontegames.com is where I blog about new interesting browser and mobile games. My own games are all in the left column (or at the bottom of this page on mobile). More info about me and my games on bartbonte.com.
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February 15, 2021
gridblocked [browser]
A puzzle game about driving home in a city with 24 rush hours a day: Gridblocked by Auroriax. (Z key to undo a move, R key to restart a level)
16 comments:
Anonymous
said...
That last level took me as long as the rest of the game. Felt more like a car parking game than a driving game.
Any more hints for the last level, I've got various arrangements and have got to a stage where the lower long black block can be moved (using the teleport to move the vert teleport block down) to allow the long vertical white block to be moved out of the way, but I'm still blocked out.
Ahhhh I got 3E now! Thanks for the 7 moves tip, made me realize I must be massively overthinking, which I naturally was. 3D was almost as hard as 3E, but I just had to reset and then I spotted something. (In other words, that also takes less moves than you think it does.)
For another hint for people who are struggling: Don't move the red block at all, and don't try to move the other blocks out of the way. Just set up your portals so you can win right away. Literally straight to the end.
Thinkfun Rush Hour was one of the first games I ever played when I was younger... I had no idea how to do it so I always just set it up and then looked at the solution. But I must have learned something, because now these sliding puzzles are super intuitive and fun for me. This one added such a clever twist, it was great!
@Anonymous, for 3d, you need to get the white vertical portal block in the bottom right corner. To do this you need to get the horizontal black portal block to the right hand side first. This can be done with a little bit of shuffling and you don't need to move the red block until you can portal it to the top. Then you just need to move the other blocks out of the way to give a free run to the exit.
For 3e, I admit, this had me stumped for while even with the hints. It's not about moving the blocks out of the way, it's about getting the white vertical portal right by the exit. How could you 'drop' the vertical white portal block there? The red block doesn't move until the very end. Remember, a block can be half through a portal.
If you are you looking for a solution or a walkthrough for one of the game links, please have a look in the comments.
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16 comments:
That last level took me as long as the rest of the game.
Felt more like a car parking game than a driving game.
For some reason, the game isn't loading for me.
The Portals aspect adds a cleaver twist to puzzle game I already like very much
Any tips for the last level?
I don't know if this was intended, but the last level(3E) is solvable in 7 moves. It kind of made the ending feel a bit anticlimactic for me.
I wonder when the walkthroughs are gonna be posted to YouTube.
For those stuck on the last level, think about how close to the gate you can teleport the red block!
Any more hints for the last level, I've got various arrangements and have got to a stage where the lower long black block can be moved (using the teleport to move the vert teleport block down) to allow the long vertical white block to be moved out of the way, but I'm still blocked out.
Very interesting, those portals =)
Lighty, think more about how you can teleport the red block as close to the exit as possible, and I think you'll find your answer
Ahhhh I got 3E now! Thanks for the 7 moves tip, made me realize I must be massively overthinking, which I naturally was. 3D was almost as hard as 3E, but I just had to reset and then I spotted something. (In other words, that also takes less moves than you think it does.)
For another hint for people who are struggling: Don't move the red block at all, and don't try to move the other blocks out of the way. Just set up your portals so you can win right away. Literally straight to the end.
Thinkfun Rush Hour was one of the first games I ever played when I was younger... I had no idea how to do it so I always just set it up and then looked at the solution. But I must have learned something, because now these sliding puzzles are super intuitive and fun for me. This one added such a clever twist, it was great!
OMG yes, way overthought that. Thanks @ Nat R. Finally got the last level. So simple once you've done it. Portals in portals.
3d and 3e are impossible, your hints do not help at all
@Anonymous, for 3d, you need to get the white vertical portal block in the bottom right corner. To do this you need to get the horizontal black portal block to the right hand side first. This can be done with a little bit of shuffling and you don't need to move the red block until you can portal it to the top. Then you just need to move the other blocks out of the way to give a free run to the exit.
For 3e, I admit, this had me stumped for while even with the hints. It's not about moving the blocks out of the way, it's about getting the white vertical portal right by the exit. How could you 'drop' the vertical white portal block there? The red block doesn't move until the very end. Remember, a block can be half through a portal.
Took me about a minute to beat 3d and 3e after reading your latest post Lightly. thanks
This one is too hard for me xD Got stuck in several levels and stopped playing.
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