Hi! I'm Bart Bonte, a Belgian independent game designer and bontegames.com is where I blog about new interesting browser and mobile games. My own games are all in the left column (or at the bottom of this page on mobile). More info about me and my games on bartbonte.com.
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February 28, 2021
sticky slimes [browser]
Stick together to reach new places and get to the exit of each level in the puzzle game Sticky Slimes by Somin Studios.
- Encountered one glitch when a pair of neutral slimes attached diagonally (only happened once)
- Desperately needs an undo
- Needs better contrast between a lot of the different elements
- Ideally, there should be some kind of indication about which button or groups of buttons work together doing what (especially on more complicated setups, like a group of pegs that are activated by pressing this one button OR those two buttons)
Great game and the difficulty level increases gradually enough to keep it interesting. An UNDO button is necessary. Also the game does not save progress. I played it too many times to get to the point where i last left the game.
Short and (relatively' straightforward. Agree that progress saving or level select would be good, no undo wasn't too bad as each level didn't require too many back and forth moves, but you get very used to having these options when playing puzzlescript games, when you come across a game that you can't simply press Z on, it's frustrating (back to old fashioned gaming, no save progress, no undo, at least you don't have to wait 20 minutes for it to load or type in the program yourself :D
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6 comments:
I might come back when the bugs get fixed.
I can't decide if I'm just getting older or if games aren't using color and contrast like they used to.
Really great puzzles....but:
- Encountered one glitch when a pair of neutral slimes attached diagonally (only happened once)
- Desperately needs an undo
- Needs better contrast between a lot of the different elements
- Ideally, there should be some kind of indication about which button or groups of buttons work together doing what (especially on more complicated setups, like a group of pegs that are activated by pressing this one button OR those two buttons)
Great game and the difficulty level increases gradually enough to keep it interesting.
An UNDO button is necessary.
Also the game does not save progress. I played it too many times to get to the point where i last left the game.
Short and (relatively' straightforward. Agree that progress saving or level select would be good, no undo wasn't too bad as each level didn't require too many back and forth moves, but you get very used to having these options when playing puzzlescript games, when you come across a game that you can't simply press Z on, it's frustrating (back to old fashioned gaming, no save progress, no undo, at least you don't have to wait 20 minutes for it to load or type in the program yourself :D
Interesting puzzle, but it needs better contrast. I gave up because it became too hard to look at, otherwise I would have tried to finish.
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