Hi! I'm Bart Bonte, a Belgian independent game designer and bontegames.com is where I blog about new interesting browser and mobile games. My own games are all in the left column (or at the bottom of this page on mobile). More info about me and my games on bartbonte.com.
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May 12, 2021
laser push [browser]
The latest puzzle game by Robert Alvarez: Laser Push, push laser blocks and direct the lasers into switches that open the exit path in each level.
16 comments:
Anonymous
said...
After 10 levels you have to pay attention. Still all the levels are straightforward.
@Urban Garlic - some of the current levels wouldn't be possible with a deadly beam because you have to cross the beams. (I'm also glad the beams aren't deadly because I'm lazy and would prefer not to have to go around them!)
I love the ones where you have to set things up to get access to other things, then move the ones you set up first to some later location to solve the whole puzzle. There was a lot of that in "The Talos Principle." A popular walkthrough called it "juggling," which I have heard other gamers use in general to refer this kind of puzzle. It really adds some richness to it over what it would be if you just put one thing here, then the next thing there, then the last thing in another place.
- Far too easy compared with the migraine causers I usually find on this page :-) - I also thought of a variant with deadly lasers. (One could hide behind Sokoblocks) - The round receivers might also be pushable. - In any case, needs moar Sokoban logic.
I'm not convinced by lasers I can walk through and things that look like razor blades that I can push from the 'sharp' side. My physics brain is rejecting the games universe. It's otherwise an OK game :-/
If you are you looking for a solution or a walkthrough for one of the game links, please have a look in the comments.
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16 comments:
After 10 levels you have to pay attention.
Still all the levels are straightforward.
He makes great games. This one is no exception.
This is a lot of fun, and surprisingly easy for this creator.
It makes me wonder if there was an earlier version where walking through the beam is deadly? That would certainly amp it up.
@Urban Garlic - some of the current levels wouldn't be possible with a deadly beam because you have to cross the beams. (I'm also glad the beams aren't deadly because I'm lazy and would prefer not to have to go around them!)
I love the ones where you have to set things up to get access to other things, then move the ones you set up first to some later location to solve the whole puzzle. There was a lot of that in "The Talos Principle." A popular walkthrough called it "juggling," which I have heard other gamers use in general to refer this kind of puzzle. It really adds some richness to it over what it would be if you just put one thing here, then the next thing there, then the last thing in another place.
Would like to see a 3D adaptation of this one.
- Far too easy compared with the migraine causers I usually find on this page :-)
- I also thought of a variant with deadly lasers. (One could hide behind Sokoblocks)
- The round receivers might also be pushable.
- In any case, needs moar Sokoban logic.
I've finished 20 levels and run out of time. How many more are there?
@Unknown - there are 24 levels.
... and finished. This is great, neither trivial nor too hard.
I don't understand #16 at all... what is that gray triangle near the B circle?
I guess it's really 17 that is confusing... is the gray triangle supposed to be a switch?
@Anonymous,
I think you're looking at the feature that inverts the signal, so it shines a laser onwards only if there isn't one falling on it.
Yeah, it turned out to be much more self-explanatory than I first thought.
I'm not convinced by lasers I can walk through and things that look like razor blades that I can push from the 'sharp' side. My physics brain is rejecting the games universe. It's otherwise an OK game :-/
Nice one - easier than Robert Alvarez other games.
Nice one. Not too difficult.
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