Hi! I'm Bart Bonte, a Belgian independent game designer and bontegames.com is where I blog about new interesting browser and mobile games. My own games are all in the left column (or at the bottom of this page on mobile). More info about me and my games on bartbonte.com.
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May 10, 2021
mimic [browser]
Kotorinosu have now released their last mobile escape room game for the browser too: Mimic. For some reason you are trapped in a mysterious room with a large window, can you escape?
13 comments:
Anonymous
said...
First off I would like to say how muck I like the look of this game. But it is a bit small to see all the important details. Also I am so stuck with like 11 items, or parts of items. I need a hint, like where are all the clues? I found keyholes & code inputs & don't know what to do with the 3key.
Awesome! I did end up getting the app and playing through it, managed to solve almost everything and only needed one hint from the hint system. (I've gotten much better at these, I think playing Kotorinosu's other games over and over has gotten me somewhat accustomed to their particular logic.) But I was still hoping it would be released on the web, so I'll have to see if anything is different.
Played through it again, nothing changed (although the item pickup sound was MUCH louder than I remembered). I think, aside from the game's dimensions, the one thing they could have altered, but didn't, was the inventory. It's designed for touch-screen, meaning you have to drag it across to access the other side, which is kind of a pain on a laptop touchpad. Actually, what changed is their site design! The individual games look like apps now, and the Flash-based ones all say "closed." Good thing they've been archived, and I think a couple of them actually did come out for mobile originally, so those versions are still up.
Anon 16:03 - you'll have to be a bit more specific than that. By "3key" do you mean the blue one with the spade shape? If so, there's a keyhole in a rather unexpected spot for that one... if you can't find it, I recommend sitting down somewhere to take a rest.
Took me a while, but managed to solve it without using any hints. I really enjoyed this outstanding game. It had some very clever puzzle designs. A lot of them were at first "Huh? What/why is that?" (like the fish drawings on the table) and then slapping my forehead "OMG - of course - that's so obvious (in hindsight)"
Another great room escape from Kotorinosu. Some very nice, clever puzzles. No complaints, though I was sure that little bunny was going to come into the game play somewhere. I kept clicking every inventory item on it, but no dice.
insanely hard for my first entry into their games, i looked up hints twice but i know without them i wouldn't have ever progressed. still super fun tho
If you are you looking for a solution or a walkthrough for one of the game links, please have a look in the comments.
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13 comments:
First off I would like to say how muck I like the look of this game.
But it is a bit small to see all the important details.
Also I am so stuck with like 11 items, or parts of items.
I need a hint, like where are all the clues?
I found keyholes & code inputs & don't know what to do with the 3key.
great one, but i'll have to admit to using a walkthrough....
i think all the puzzles made sense though, i was just impatient
Awesome! I did end up getting the app and playing through it, managed to solve almost everything and only needed one hint from the hint system. (I've gotten much better at these, I think playing Kotorinosu's other games over and over has gotten me somewhat accustomed to their particular logic.) But I was still hoping it would be released on the web, so I'll have to see if anything is different.
Played through it again, nothing changed (although the item pickup sound was MUCH louder than I remembered). I think, aside from the game's dimensions, the one thing they could have altered, but didn't, was the inventory. It's designed for touch-screen, meaning you have to drag it across to access the other side, which is kind of a pain on a laptop touchpad.
Actually, what changed is their site design! The individual games look like apps now, and the Flash-based ones all say "closed." Good thing they've been archived, and I think a couple of them actually did come out for mobile originally, so those versions are still up.
Anon 16:03 - you'll have to be a bit more specific than that. By "3key" do you mean the blue one with the spade shape? If so, there's a keyhole in a rather unexpected spot for that one... if you can't find it, I recommend sitting down somewhere to take a rest.
The afore mentioned "3key" was in fact 2eyes.
I have never used a clock to make a shape before.
I also noticed that the last 4 keys spelled keys.
Loved it. Needed hints multiple times but what a great game!
Very tricky game
I would have never got through without a walkthrough.
Took me a while, but managed to solve it without using any hints. I really enjoyed this outstanding game. It had some very clever puzzle designs. A lot of them were at first "Huh? What/why is that?" (like the fish drawings on the table) and then slapping my forehead "OMG - of course - that's so obvious (in hindsight)"
Another great room escape from Kotorinosu. Some very nice, clever puzzles. No complaints, though I was sure that little bunny was going to come into the game play somewhere. I kept clicking every inventory item on it, but no dice.
insanely hard for my first entry into their games, i looked up hints twice but i know without them i wouldn't have ever progressed. still super fun tho
Really nice, thank you!
I needed help from a walkthrough, but not too much :)
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