Hi! I'm Bart Bonte, a Belgian independent game designer and bontegames.com is where I blog about new interesting browser and mobile games. My own games are all in the left column (or at the bottom of this page on mobile). More info about me and my games on bartbonte.com.
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June 14, 2021

a monster's snowball [browser]

Connect the islands to meet the other inhabitant and stick snowballs together to do so, in the puzzlescript puzzler A monster's snowball by Competor, another entry for the 'joined together' themed GMTK game jam 2021. (Z key to undo a move, R key to restart a level)

19 comments:

  1. Do I know them well enough to meat them?

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  2. Excellent and hard! I always wonder how such clevers games can be made! With help of computer or just by brain madness?

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  3. I would like this more if you could restart instead of doing "undo, undo, undo" over and over again.

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  4. @ Anonymous "R" for restart like in all puzzlescript games

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  5. I can't believe I actually finished this. Such a bad ending though. It just beeps and then starts over.

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  6. Currently stuck at one of the last areas I think. It's the 5x5 area with the sideways-T snow and the one tree.

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  7. Good level design, but serious technical problems. I've never seen scrolling like this in a puzzlescript game, and it should probably stay that way. There was also a forced (slow) maximum speed to your movement, so I'd often hit two or three quick arrow keys, but only one would register.

    Yeah, I realize that puzzlescript has a very low entry bar, but stuff made with it is clunky and just plain looks bad. Take the plunge and learn something that'll let you add some polish.

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  8. For me, this was a really nice level of difficulty, the levels kept me coming back, and I eventually could solve it. The Z-for-undo and level saving were crucial, makes trial-and-error a viable strategy.

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  9. I'm stuck on the sideways-T snow stage, too

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  10. This comment has been removed by the author.

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  11. Reposting because the first ascii art attempt was a disaster.

    If the "sideways T" is the area I think it is (it's 5xt with one tree, so there's that), then my solution is, you want to first push the three-in-a-row piece up one, and then push the three individual snowballs over to it to make a "U" shape that's taller on the left than the right. Then maneuver the player in to the "cup" and pull the whole thing to the right, then push down to break it apart against the tree. Now you have access to all the pieces.

    Extend the 5x5 downwards, like this: (Ascii art may not render well....)

    XXXXX
    XXXXX
    XXXXX
    XTXXX
    XXXXX
    wwwNN
    wwwNNSS


    (... where X is pre-existing snow, T is the tree, and N are new snow you create with the snowballs, and w are water.)

    You should have snowballs left over, push them to positions S to build the bridge to the next level.

    16 June 2021 at 04:25

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  12. Thanks for the help! But on my stage there is only one free snowball, and no way to push the T shape up without taking it to the edge of the stage (and losing a block)... I'm now wondering if the game saved at a soft-block by mistake?

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  13. I started the game over, and as I suspected, there is a checkpoint at a soft-block for one of the last stages. Urban Garlic's hint is correct. That bug is really frustrating, given the nature of puzzlescript gameplay, but a pretty good game regardless!

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  14. urban garlic def helped me, but i'm really confused how it's even possible to get softlocked there? i started with 6 snowballs and didnt see any softblock checkpoint

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  15. Just restarted as well, the sideways T was created from a bad save that put me in an unwinnable configuration.

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  16. The softlock condition is created because the save for that area is off, I think. Instead of where you first enter the area, it's somewhat below that, so if you mess with the snowballs then go to the point where the save happens, you can create an unwinnable state.

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  17. Through puzzling snowhibitions! I love this kind of game, where you solve puzzles to explore the world. Seemingly open-world, but instead you solve puzzles to proceed further

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  18. Got there eventually, but I know a game isn't for me when I couldn't get out of the spawn area ://

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