Hi! I'm Bart Bonte, a Belgian independent game designer and bontegames.com is where I blog about new interesting browser and mobile games. My own games are all in the left column (or at the bottom of this page on mobile). More info about me and my games on bartbonte.com.
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June 26, 2021
the dungeon keysmith's apprentice [browser]
Play as a smith's apprentice who must repair the single-use keys that plague modern dungeon crawlers in the puzzlescript puzzler The Dungeon Keysmith's Apprentice by James Orendorff. (Z key to undo a move, R key to restart a level)
12 comments:
Anonymous
said...
First just let me say I love this story. However I am always stumped by puzzlescript.
OK I'm doing something wrong. Stuck on an early level, with two key stubs, and a door with a "ring" pattern. I see that the first key part has the wrong shape, so I stall a bit to avoid getting attached to it...but then can't figure out how to both attach to the proper key part and get it into the door. The blocks are always in the way. Am I missing something obvious here? It seems a simple sokoban-like puzzle and I'm usually decently good at them.
So keys are apparently broken up when you use them in the red locks, but when you use them in the orange/yellow locks, they stay intact. This becomes evident in the later levels.
This is another case where saving progress was crucial, I bailed out of this a couple of times only to come back and finish it.
Towards the end, the sokoban part of the puzzles becomes almost irrelevant -- for the last few levels, my first task was to just shove all the crates off the board, greatly simplifying the key part of the puzzle.
@Bill If it is the same level then I got stuck on this one too. It took me ages to solve it and when I did I realised it was pretty simple. Hint: push the bottom key part up first then push it down all the way to the bottom.
If you are you looking for a solution or a walkthrough for one of the game links, please have a look in the comments.
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12 comments:
First just let me say I love this story.
However I am always stumped by puzzlescript.
The story does not match the game though.
Every time I make a key I use it right away.
That should break the key.
OK I'm doing something wrong. Stuck on an early level, with two key stubs, and a door with a "ring" pattern. I see that the first key part has the wrong shape, so I stall a bit to avoid getting attached to it...but then can't figure out how to both attach to the proper key part and get it into the door. The blocks are always in the way. Am I missing something obvious here? It seems a simple sokoban-like puzzle and I'm usually decently good at them.
Just move the last bit closer to the door.
LOVED THIS!
Wow!
So I made it to day 2 finally.
I made a 🗝, used it, & it broke!
That never happened on day 1.
Did anyone ever break a 🗝 on day 1?
Fun game. Surprised I beat it.
oh man that sorting level is so long.
So keys are apparently broken up when you use them in the red locks, but when you use them in the orange/yellow locks, they stay intact. This becomes evident in the later levels.
This is another case where saving progress was crucial, I bailed out of this a couple of times only to come back and finish it.
Towards the end, the sokoban part of the puzzles becomes almost irrelevant -- for the last few levels, my first task was to just shove all the crates off the board, greatly simplifying the key part of the puzzle.
@Bill If it is the same level then I got stuck on this one too. It took me ages to solve it and when I did I realised it was pretty simple.
Hint: push the bottom key part up first then push it down all the way to the bottom.
This first level with the holes... how can you get to the key fast enough to make the connections??
@Anon 03:57: it's not about speed, it's about length!
I loved this game, hope it was longer! Developer says more levels and mechanics could be developed later, I'd be glad!
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