Hi! I'm Bart Bonte, a Belgian independent game designer and bontegames.com is where I blog about new interesting browser and mobile games. My own games are all in the left column (or at the bottom of this page on mobile). More info about me and my games on bartbonte.com.
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Fun variation on sliding-block puzzles. Wonder if the imagery would be easier to understand if the blocks left solid colors that blended, instead of patterns.
I think level 19 was the only one where I felt like I actually had a plan and executed it, it's a matter of getting the red and blue cursors through the loop in different orders. For the others, I more or less thrashed around until the level was mostly full, then maybe thought through the endgame.
It feels very satisfying to play this game-- I stuck it through to the end, which I am not usually able to do with these puzzlescript games. It makes me curious whether this concept could work with more than two colors.
I really enjoyed this game and even though it's a puzzlescript game, I enjoyed it because you control sliding blocks & try to fill every square on screen with both and the game has nothing to do with pushing objects into a certain spot. This game reminds me of the ninja painter game series because that gameplay mechanic of being able to backtrack over previously painted squares. I would definitely recommend this game to friend because it's unique, easy and fun.
Maybe not the most challenging puzzlescript game (although later levels sure won't give up without a fight), but is incredibly satisfying. It is always so great to be able to try stuff in a puzzle, and there is something inherently pleasing in covering the tiles, one by one. Loved it.
Also, if you explore the source of this one via the "hack" option, there are authors\ commentaries for each level.
If you are you looking for a solution or a walkthrough for one of the game links, please have a look in the comments.
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14 comments:
Level 18 is murder. Suggestions?
Fun! Certainly challenging in the later levels, but it never felt impossible. Thanks for sharing!
Fun variation on sliding-block puzzles. Wonder if the imagery would be easier to understand if the blocks left solid colors that blended, instead of patterns.
How do you know which level you're on?
Pretty straightforward, but I love games like this, and the overlapping patterns with two colors was a great variant
I found that oddly satisfying. But then, I'm a "scribble fidget" guy, and this had that feel. ;)
I think level 19 was the only one where I felt like I actually had a plan and executed it, it's a matter of getting the red and blue cursors through the loop in different orders. For the others, I more or less thrashed around until the level was mostly full, then maybe thought through the endgame.
Very nice design.
It feels very satisfying to play this game-- I stuck it through to the end, which I am not usually able to do with these puzzlescript games. It makes me curious whether this concept could work with more than two colors.
Most fun ever!
Quite fun. Can't seem to beat level 20 though. Two squares in the second top middle stay all white no matter what I try.
I really enjoyed this game and even though it's a puzzlescript game, I enjoyed it because you control sliding blocks & try to fill every square on screen with both and the game has nothing to do with pushing objects into a certain spot. This game reminds me of the ninja painter game series because that gameplay mechanic of being able to backtrack over previously painted squares. I would definitely recommend this game to friend because it's unique, easy and fun.
This reminds me of an old arcade game.
Ironically named "Make Trax" in north America.
You had to paint the area & deal with saboteurs.
I'm still not sure how I did level 17, but I think it was the hardest level.
Maybe not the most challenging puzzlescript game (although later levels sure won't give up without a fight), but is incredibly satisfying. It is always so great to be able to try stuff in a puzzle, and there is something inherently pleasing in covering the tiles, one by one. Loved it.
Also, if you explore the source of this one via the "hack" option, there are authors\ commentaries for each level.
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