Hi! I'm Bart Bonte, a Belgian independent game designer and bontegames.com is where I blog about new interesting browser and mobile games. My own games are all in the left column (or at the bottom of this page on mobile). More info about me and my games on bartbonte.com.
Get in touch: email - twitter - facebook - youtube - instagram
August 05, 2021
radiance hearts [browser]
Play as Light and Lumi, on their journey to save the world from darkness, in the platformer Radiance Hearts by Yword.
First, the lack of invincibility frames in the boss fight really makes things annoying.
Second it's particularly easy to drop your companion by accident, which basically kills you in the boss fight.
Third, the boss fight has a few near-un-dodgeable attacks, one where it blasts from one side of the arena making so if you're not near it or ready for it (the tell for it is the same as an easier to dodge attack so it's easy to confuse the two) you're pretty much screwed, and another attack late in the fight where the boss does several rotations (Starts w/ two rotations for a just barely dodgeable attack initially, but the number of rotations increases) which frankly just seems impossible to dodge based on how fast the attack is.
This game definitely has potential, but there needs to be some adjustment. Invincibility frames, perhaps the character swap button could also be the drop button so as to avoid accidently hitting it, and perhaps some adjustment to the first boss since it is the first in what I'd assume to be many bosses in the future. Also, maybe when the two characters are combined their health bars could combine as well, so you don't have to worry about watching two health bars in the boss fight/in the world.
I quit once and came back to discover that progress was not saved. Then played the whole thing again until the final boss... I quit. It's way too hard compared with the rest of the game.
I did beat the boss, the main thing is to take it slow, regenerate, and save your health for tanking an attack or two when the thing is nearly dead. (Would have been nice to realize that the spin attack was limited range though, gotta admit.)
The thing that kinda annoyed me about this was that it has the same music track (and nearly identical visual style and a very similar enemy type) as the one other game I've ever seen from this dev, the vertical roguelite Eko, which I had installed on my computer for a while before I realized how uninteresting it was. I have to say this one only does a little better.
Generally fun, but there's a few issues.
ReplyDeleteFirst, the lack of invincibility frames in the boss fight really makes things annoying.
Second it's particularly easy to drop your companion by accident, which basically kills you in the boss fight.
Third, the boss fight has a few near-un-dodgeable attacks, one where it blasts from one side of the arena making so if you're not near it or ready for it (the tell for it is the same as an easier to dodge attack so it's easy to confuse the two) you're pretty much screwed, and another attack late in the fight where the boss does several rotations (Starts w/ two rotations for a just barely dodgeable attack initially, but the number of rotations increases) which frankly just seems impossible to dodge based on how fast the attack is.
This game definitely has potential, but there needs to be some adjustment. Invincibility frames, perhaps the character swap button could also be the drop button so as to avoid accidently hitting it, and perhaps some adjustment to the first boss since it is the first in what I'd assume to be many bosses in the future. Also, maybe when the two characters are combined their health bars could combine as well, so you don't have to worry about watching two health bars in the boss fight/in the world.
and doesn't save your progress, which also stinks
ReplyDeleteI quit at the boss fight as well.
ReplyDeleteCame back to it and managed to beat the final boss this time around, after a couple of failed starts. All attacks are dodgeable in my experience.
ReplyDeleteI might have just gotten lucky with the beam from the side, always being close to the boss and being able to get behind it.
The trick with the rotation attack is that it is limited range. Just get away from it a little and you're fine.
I quit once and came back to discover that progress was not saved. Then played the whole thing again until the final boss... I quit. It's way too hard compared with the rest of the game.
ReplyDeleteI did beat the boss, the main thing is to take it slow, regenerate, and save your health for tanking an attack or two when the thing is nearly dead. (Would have been nice to realize that the spin attack was limited range though, gotta admit.)
ReplyDeleteThe thing that kinda annoyed me about this was that it has the same music track (and nearly identical visual style and a very similar enemy type) as the one other game I've ever seen from this dev, the vertical roguelite Eko, which I had installed on my computer for a while before I realized how uninteresting it was. I have to say this one only does a little better.