Slice of Sea is a new point and click adventure by point and click maestro Mateusz Skutnik (remember the Submachine and Daymare Town games for example?). In this peaceful adventure you play as Seaweed, a sea creature clearly out of their element, and you explore a desolate world of dust, solving puzzles to lead Seaweed back home to the sea. It took Mateusz 4 years to make the game, of which two years were spent on drawing everything on paper with ink and pen. This gorgeous downloadable game is available now on Steam.
Mateusz was so kind to provide 5 free Steam copies for the bontegames visitors, because I know you'll love this new point and click game!
So here we go again: it's time for another bontegames giveaway!
Send me an email (bontegames@gmail.com) by Wednesday noon CET with 'Slice of Sea' as subject and an innocent hand will pick 5 winners who will receive a key to download this game for free from Steam.
12 comments:
I would have gladly paid for it but alas it is only available for Windows :(
Anyone know of a way to run this on a mac?
You could probably run a virtual engine on your mac which simulates a windows environment.
Not, that I`ve ever done that. :-D
We have loved most of Mateusz's games, but some of his later entries called for precisely timed jumps that we can't ever do. Alas, even some of those didn't call for the skills those jumps required until we had played fairly far into the game. That's just a show-stopper for us: we can't do them.
The Steam promo video looks like no ninja-skill jumps or the like are required. If anyone who has played the whole thing can confirm this for us, we'll be happy to buy it.
I think a mac release is forthcoming ...
@Stevens Miller:
Slice of Sea is certainly much less platformer-heavy than some of Mateusz's games - off the top of my head I can't remember any difficult jumps required to beat the game. There is one moving platform you have to jump on at one point, but it is reasonably slow, and can also be stopped if you need to.
There are however a few tricky jumps required for certain achievements, if that is something that could bother you. All "trick jump" achievements I've found thus far seem self-contained (make a tricky jump or two in this one spot, and the achievement is yours) but I can't exclude that one of the achievements I haven't gotten yet involves some interesting secret being locked behind a hard jump somewhere.
It was already on my whislist. Thanks for the chance to win it.
It's Wednesday noon, the giveaway has ended, about to pick the winners, watch your inbox!
Thanks @Anonymous. We've bought it and, a couple of hours in, it's just the kind of thing we like, jump-wise (that is, there haven't been any). One or two for the sake of an optional achievement is fine. Most of Mateusz's games had almost none of those. More recently, he's embraced more of that than we can handle. (One of us has a kind of directional dyslexia, and can't navigate well enough, and the other just lacks the eye-hand coordination required.)
So we're enjoying Slice of Sea. From a game-play perspective, it calls for a bit more backtracking than we like, and there hasn't yet been much of a narrative theme presented. But the imagery is great, the puzzles are satisfying, and it has the signature mix of whimsy and nightmare that make Mateusz's games so engrossing. Eagerly waiting for Friday night so we can stay up with it late.
Played on Steam and thoroughly enjoyed it. Lots of back tracking for sure but the ending threw me off guard. I look forward to going back in and attempting to see if a different ending is possible. The final song was actually a pleasant surprise as they are an artist from my part of this little plant. It was worth the wait for this household!
Played this on Steam (and on a Mac) and it was nothing short of fantastic. If you're a fan of the Submachine and/or or Daymare Town series by the same author you'll love this game.
It is a beautifully drawn game (again) from Mateusz, and a perfect engeneering work as well, the game is logical and flawless, as always. I've requested this game as Christmas present, and now I had time to play it. I really-really loved it! Beautiful, a bit bizarre, dreamlike sights, a lovable character to play with, I enjoyed every new scene and checking all the nice details.
Only one thing was a bit bothering, sometimes I could not see where I can go "backwards", I mean towards the background, so I had to keep trying everywhere to find some areas, and even with this trying once I had to check the walkthrough to find one (at the temple, it was invisible for me).
I played every game from Mateusz, now I can't wait the next one! :-)
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