Hi! I'm Bart Bonte, a Belgian independent game designer and bontegames.com is where I blog about new interesting browser and mobile games. My own games are all in the left column (or at the bottom of this page on mobile). More info about me and my games on bartbonte.com.
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May 04, 2022

sokobi [browser]

Push everything into place in the puzzlescript puzzler Sokobi by Neonesque, an homage to Sokoban and David Skinner's Microban levels.

11 comments:

  1. Nice, not too hard. Got to level 25 with a few brief stuck points. 25 is stumping me, I'll come back to it later.

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  2. The same happened with me at level 25, but when I got back a few hours later, I found it easier to solve. :-)

    I liked the difficulty as well, just enough levels, it is an entertaining sokoban game.

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  3. Guess I have to be the nay-sayer.
    I don't require photo-realistic graphics, but that was just hard to look at. I quit after two levels. Sorry.

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  4. How did you get past level 4?
    I cannot see how it is possible.

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  5. Level 4 is clockwise.
    Just leave space for the other block.

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  6. Gotta agree with TiCKed on this one: the puzzles are fine, but the visuals are kind of like sandpaper for the eyes.

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  7. Cannot see how to solve this level https://img.itch.zone/aW1hZ2UvMTQ5NTk5My84NzM4NTg2LnBuZw==/original/8bMstR.png
    (think it's 11)

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  8. Just solved it but not exactly sure how

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  9. I also agree with TICKed. There's no real need for the wall tiles, just make everywhere you can't move black. The checkerboard pattern is mildly useful but the same could be done with one tile type. If you're going minimalist sokoban, commit to the minimalism.

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  10. @Meblin,
    That is level 11. My solution involves a lot of use of the middle siding (gap between the island walls) and some of the one on the right. Now it's time for a break before I have another go at level 12 ...

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  11. Enjoyed this - but would have liked a 'congratulations' page on completion.

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